Lola Jones is going on her first date with C.J Kline, the star point guard of the Washington Warcats basketball team, but can they keep their plans secret from Lola's big brother and C.J's best friend? Book #2 in the series.
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out why the dog jogs in clogs! Features include
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out if a bug in a jug needs a rug! Features include a table of contents, colorful photographs, simple text, and a picture glossary.
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out whether a shy fly can become a spy! Features include a table of contents, colorful photographs, simple text, and a picture glossary.
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out why cat's hat is not flat! Features include a table of contents, colorful photographs, simple text, and a picture glossary.
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out how hen gets back in her pen! Features include a table of contents, colorful photographs, simple text, and a picture glossary.
In this title, beginning readers will learn about word families, practice using them, and then apply what they've learned by reading a fun decodable animal story. Readers can use their phonics skills to find out how to get pigs in wigs to dig! Features include a table of contents, colorful photographs, simple text, and a picture glossary.
While Professor Adams is out doing errands, Chloe is asked to give the professor's pet, Buddy, a bath. But Buddy is no ordinary pet. He's an electric seal, a unique creature the professor spliced together. Chloe has to figure out a way to bathe a playful but electrifying animal so she doesn't get zapped!
Risk and reward. Cost and choice. The Stars of Ara--Namu and Hye--have learned the truth about magic and are ready to face their destinies. The time has come to merge science with magic. If they're successful, everyone will benefit. Fail, though…and it could be all over.
Chloe and Professor Adams find a rattlesnake about to gobble up a mouse outside the professor's house. Then Chloe gets an idea: why not splice the snake with Essence of Cattle to make it friendlier? After the mutation is complete, Chloe and the professor have a cute but gargantuan cattlesnake problem on their hands. DO.
Hye and Namu know the truth--now it's time to make a choice. Will they risk everything to change the magic system, or be defeated before they even begin? Not everyone supports their movement, and there are even some who would do anything to stop it.
Namu and Hye have arrived at the Ara School of Magic. But they have more questions and no answers. There is more to magic than they could ever have imagined. The ability to hurt, heal, and help comes with a price--and someone must pay.
Namu wanted to learn magic to help others. But there may be more to it than meets the eye--and Hye's missing brother, Ki, may be the secret to unlock it all. Can a balance be struck between science and magic, or will the scales tip forever?
The biggest day of the year has arrived--the test to get into the Ara School of Magic. Namu has dreamed of being accepted. Alongside Hye, her sometimes-nemesis (and much cooler schoolmate), Namu seeks to prove that she has what it takes to be the next rising Star of Ara.
Aunty Azra is an architect. She is designing a new mosque near Houston so she stops in to visit. Nadia and Nadir help with the mosque's design and later attend the opening ceremony.
Nadia and Nadir can't wait to have a sleepover in their backyard. But missing treats and critter footprints have them thinking of monsters. Eventually, they set up a plan to track down the creature and figure out what nightly visitor is in their backyard.
Bicep is serving aboard a Coast Guard cutter that intercepts a gunrunner bound for Mexico. He finds anti-tank missiles and other sophisticated weaponry on board. An investigation reveals the drug cartels are preparing to overthrow the Mexican government. Bicep and Invisible Six must stop the cartels to save Mexico's government.
Taiwan's citizens are voting on a proposed reunification with mainland China. Gizmo travels to Taipei as part of a UN team to safeguard the country's electronic voting system. When the referendum fails, China invades. Gizmo and Invisible Six must disable China's electronic systems to stop the invasion.
A hidden network of international terrorists suddenly becomes active in the United States. Known as Bedlam, this group seeks to destroy America from within. Athena and Invisible Six work to stop the terrorists and avoid nuclear annihilation.
Climate change has opened a new Arctic shipping lane. Russia immediately claims ownership and deploys forces to seize it. Doc Dee and Invisible Six work to keep troops alive in the dark, bitter winter as the UN negotiates control of the seaway.
North Korea attacks South Korea, renewing hostilities after seventy years of relative peace. North Korea has a new and seemingly unstoppable weapon called the Sea Serpent. Zumi and Invisible Six must find a weakness in the Sea Serpents and destroy them to end the conflict.
After Clementine eats her friend Wally's last piece of bubblegum, they set off across town to buy more so he can practice for a bubblegum-blowing contest. When Wally puts his headphones in, he can't hear anything! Clem does everything she can to get his attention, but Wally's eagerness to practice earns him some disgruntled neighbors and a bad nickname.
Clem's friend Dewey tells tall tales, including that his sister Margot can spin straw into gold. The king overhears this and asks if she can spin some gold for him. The trio asks Clem's kickball teammate Bigfoot for help because he has magical powers. Bigfoot agrees at first, but when the king asks for more gold, the trio must guess Bigfoot's real name for his help.
Clem loves swimming in Pleasant Pond, especially when her friend Tessa Troll buys a cottage beneath the pond's bridge. The bridge is old, so Tessa tries to warn anyone who comes near it. But her warning scares off two of the Billy Goat brothers when they think she's going to eat them.
After Clementine eats her friend Wally's last piece of bubblegum, they set off across town to buy more so he can practice for a bubblegum-blowing contest. When Wally puts his headphones in, he can't hear anything! Clem does everything she can to get his attention, but Wally's eagerness to practice earns him some disgruntled neighbors and a bad nickname.