Each Flash Points: Liftoff! eShort is a single chapter from the full Flash Points: Liftoff! title, packaged as a mini eBook. Flash Points: Liftoff! eShorts include Sputnik, Apollo 11, Challenger, and Spirit & Opportunity.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl , and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Stand Up! eShort is a single chapter from the full Flash Points: Stand Up! title, packaged as a mini eBook. Flash Points: Stand Up! eShorts include Jackie Robinson, The Montgomery Bus Boycott, The Selma to Montgomery March, and Protest at the 1968 Olympics.
Each Flash Points: Stand Up! eShort is a single chapter from the full Flash Points: Stand Up! title, packaged as a mini eBook. Flash Points: Stand Up! eShorts include Jackie Robinson, The Montgomery Bus Boycott, The Selma to Montgomery March, and Protest at the 1968 Olympics.
Each Flash Points: Stand Up! eShort is a single chapter from the full Flash Points: Stand Up! title, packaged as a mini eBook. Flash Points: Stand Up! eShorts include Jackie Robinson, The Montgomery Bus Boycott, The Selma to Montgomery March, and Protest at the 1968 Olympics.
Each Flash Points: Stand Up! eShort is a single chapter from the full Flash Points: Stand Up! title, packaged as a mini eBook. Flash Points: Stand Up! eShorts include Jackie Robinson, The Montgomery Bus Boycott, The Selma to Montgomery March, and Protest at the 1968 Olympics.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
From scuba diving to submersibles, this book explains how humans explore ocean depths.
White-water adventure stories offer an introduction to the sport of kayaking.
Describes the causes and key events leading up to the Revolutionary War and includes brief profiles of major figures during the period.
Counting Our People, is a new addition to Cherry Lake's Citizens and Their Governments series. This book, released to coincide with the US census, will help the reader understand the history and importance of counting our people and the impact it has on the way we govern.
Homeland Security discusses why and how the Department of Homeland Security was created and the measures taken by the Department to prevent terrorist attacks within the United States.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Students learn more about how leadership skills can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of leadership skills illustrated to depict a realistic and relatable classroom situation. Leadership invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.