Students learn more about how appropriate etiquette can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of etiquette illustrated to depict a realistic and relatable classroom situation. Etiquette invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how to conduct an effective job search. The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of communication skills illustrated to depict a realistic and relatable situation. Job Search invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Learn more about how New York City's High Line park went from abandoned elevated railway to vibrant urban park and art space. Explore the logistics of repurposing the land and meet the people who made it happen. The book showcases a range of 21st century skills -- from "Flexibility & Adaptation" to "Creativity & Innovation"--and shows how moving away from a tear-down culture towards one of reuse helps tackle a host of critical challenges facing our planet and population. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Books in this series include table of contents, glossary of key words, index, author biography, sidebars, and infographics.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Readers get acquainted with the people behind today's most cutting-edge technologies in the personal space travel field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Personal Space Travel introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Discover Resurrection Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Resurrection Bay is one of Alaska's top tourist destinations. Readers will experience its rugged shores and rocky islands, home to sea lions and harbor seals. They will explore the bay's deep coves, where humpback and killer whales thrive in the nutrient-rich waters. Colorful maps, diagrams, and photos provide a close-up view of Resurrection Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Monterey Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Part of the Monterey Bay National Marine Sanctuary, Monterey Bay is teeming with a variety of plant and animal life. The bay is also home to an underwater canyon 11,800 feet deep, and the world-famous Monterey Bay Aquarium promotes protection and conservation of marine life. Colorful maps, diagrams, and photos provide a close-up view of Monterey Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Massachusetts Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Surrounded by some of America's oldest cities, Massachusetts Bay is home to shipping and fishing, and is a top tourist destination. Explore life in the bay's waters and along its shores, and gain a better understanding of how humans have impacted the bay since the first colonists arrived from England in 1620. Colorful maps, diagrams, and photos provide a close-up view of Massachusetts Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Grand Traverse Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Lake Michigan's Grand Traverse Bay area is home to year-round fishing, fruit orchards, and many animal species. Readers can explore the bay's unique underwater bluffs and riverbeds, formed by fast-moving glaciers. Colorful maps, diagrams, and photos provide a close-up view of Grand Traverse Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.