Born in 1919--learn how civil rights activist Fred Korematsu stood up against injustices to Japanese Americans and how professional baseball player Jackie Robinson challenged segregation. Aligned with curriculum standards, this book also highlights key 21st Century content: Global Awareness, Civic Literacy, and Economic Literacy. Thought-provoking content and a hands-on activity encourage critical thinking and civic engagement. Book includes table of contents, glossary of key words, index, author biography, sidebars, and timeline.
Students learn more about how a strong work ethic can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of related skills illustrated to depict a realistic and relatable classroom situation. Work Ethic invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how effective teamwork can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of related skills illustrated to depict a realistic and relatable classroom situation. Teamwork invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how leadership skills can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of leadership skills illustrated to depict a realistic and relatable classroom situation. Leadership invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how their attitude can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of positive and negative attitudes illustrated to depict a realistic and relatable classroom situation. Attitude invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how appropriate etiquette can help them succeed in the classroom, socially, and in their future careers! The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of etiquette illustrated to depict a realistic and relatable classroom situation. Etiquette invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Students learn more about how to conduct an effective job search. The title tackles this essential life skill in an age-appropriate and participatory way, drawing them into fun-filled "investigations" of communication skills illustrated to depict a realistic and relatable situation. Job Search invites readers to "investigate" four story-centered scenarios related to listening, talking, body language, and writing. Title includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Learn more about how New York City's High Line park went from abandoned elevated railway to vibrant urban park and art space. Explore the logistics of repurposing the land and meet the people who made it happen. The book showcases a range of 21st century skills -- from "Flexibility & Adaptation" to "Creativity & Innovation"--and shows how moving away from a tear-down culture towards one of reuse helps tackle a host of critical challenges facing our planet and population. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Books in this series include table of contents, glossary of key words, index, author biography, sidebars, and infographics.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.