Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
From scuba diving to submersibles, this book explains how humans explore ocean depths.
White-water adventure stories offer an introduction to the sport of kayaking.
Did you know that the germiest place in school is the drinking fountain? Or that if your class hamster doesn't continuously chew, its teeth would grow through its jaw? Discover these and other 'Blecch!'-inducing facts in this cool book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
There are thousands of things going on right under your feet--but you probably didn't even know it! From bugs and worms to decaying matter, discover tons of 'Ack!'-inducing facts in this fascinating book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
Swim at your own risk! This 'Yikes!'-inducing book uncovers tons of interesting-but-gross facts about aquatic life, from plankton and bacteria to blood-sucking lampreys. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
There's more living in your garden than bean plants and worms! Learn tons of 'Yuck!'-inducing garden facts, from bacteria and bugs to slugs and fungus. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
Did you know that your kitchen is the dirtiest room in your house? Or that there can be millions of mold spores floating around your house? Get the scoop on these and other 'Yecch!'-inducing facts in this interesting book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
Did you know brain surgery has been around for thousands of years? Or that the first stitches were made from sheep guts? Discover dozens of other 'Ugh!'-inducing facts in this fun book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
What is dandruff made of? Why do we burp? What causes bad breath? These and dozens of other intriguing-but-gross bodily questions are answered in this 'Eew!'-inducing book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
What do pizza and burgers have in common with fried grasshoppers and duck's blood soup? Depending on where you live in the world, these are all favorite foods! Get the scoop on tons of 'Eek!'-inducing food facts with this amazing book. Additional features to aid comprehension include a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author and illustrator.
Provides a brief overview of the life and career of African-American doctor Charles Drew. Additional features to aid comprehension include a table of contents, informative captions and sidebars, a phonetic glossary,a time line, a Think-About-It section, and an index.
The Monitor Lizard is large; adults can grow up to 7 feet in length. A vicious predator that will eat anything it can fit into its mouth. Native to Africa, the Monitor Lizard has successfully established a new home in Florida, disrupting an already delicate ecosystem.
Swarms of the dinner-plate-size invasive Australian Spotted Jellyfish have been reported from East Texas to Florida in the Gulf of Mexico and along the Atlantic coastlines of Florida and South Carolina. These creatures present a major threat to the shrimp fishery. Readers will be introduced to the concepts of invasive species and challenged to think critically about the cause, effect, and control of dangerous creatures.
The Small Indian Mongoose was imported to the Hawaiian Islands to control the rat population. Now, it threatens to disrupt the ecosystem of the island. Read this book to learn how this happened and what can be done to control this invasive species.
Less than a decade ago, there were only a few pythons in the everglades. Today more than 100,000 of them are slithering around south Florida, crushing what was already a delicate ecosystem. Readers will be introduced to the concepts of invasive species and challenged to think critically about the cause, effect, and control of dangerous creatures.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.