The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
The Coding at the Grocery Store book presents early learners with a grocery story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with enemies in the world of Minecraft, including which weapons work best and how to avoid dangerous situations. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Readers get acquainted with the people behind today's most cutting-edge technologies in the personal space travel field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Personal Space Travel introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Discover Resurrection Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Resurrection Bay is one of Alaska's top tourist destinations. Readers will experience its rugged shores and rocky islands, home to sea lions and harbor seals. They will explore the bay's deep coves, where humpback and killer whales thrive in the nutrient-rich waters. Colorful maps, diagrams, and photos provide a close-up view of Resurrection Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Monterey Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Part of the Monterey Bay National Marine Sanctuary, Monterey Bay is teeming with a variety of plant and animal life. The bay is also home to an underwater canyon 11,800 feet deep, and the world-famous Monterey Bay Aquarium promotes protection and conservation of marine life. Colorful maps, diagrams, and photos provide a close-up view of Monterey Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Massachusetts Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Surrounded by some of America's oldest cities, Massachusetts Bay is home to shipping and fishing, and is a top tourist destination. Explore life in the bay's waters and along its shores, and gain a better understanding of how humans have impacted the bay since the first colonists arrived from England in 1620. Colorful maps, diagrams, and photos provide a close-up view of Massachusetts Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Grand Traverse Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Lake Michigan's Grand Traverse Bay area is home to year-round fishing, fruit orchards, and many animal species. Readers can explore the bay's unique underwater bluffs and riverbeds, formed by fast-moving glaciers. Colorful maps, diagrams, and photos provide a close-up view of Grand Traverse Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Chesapeake Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. These four very different systems create a unique environment in and around Chesapeake Bay, the largest estuary in the United States. Readers will experience 200 miles of shoreline teeming with more than 3,600 species of animals and plants. Colorful maps, diagrams, and photos provide a close-up view of Chesapeake Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Apalachicola Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Apalachicola Bay is part of the Apalachicola National Estuarine Research Reserve. The bay is surrounded by four islands, covers 208 square miles, and is one of the most biologically diverse areas of Florida. Its waters are home to many marine animal species, including the endangered West Indian manatee. Colorful maps, diagrams, and photos provide a close-up view of Apalachicola Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Follow the humpback whale's journey to warmer waters in the Marvelous Migrations series. Focused on 21st century content, engaging inquiry-based sidebars encourage young readers to think, create, guess, and ask questions. Book includes table of contents, glossary, index, author biography, and sidebars.
Discover Galveston Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Galveston Bay is the largest estuary in Texas, and the Galveston Bay area is home to around half the population of Texas. It also houses the Christmas Bay Coastal Preserve, which is untouched by human activity. Rich in shellfish, including the majority of oysters harvested in Texas, Galveston Bay is one of Texas's most vital geographical areas. Colorful maps, diagrams, and photos provide readers with a close-up view of Galveston Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.