The story of a girl and her dog—in space. Sienna Barlow loves nothing more than riding around New Kansas on top of her mega-dog, Gus. He's one of the massive pooches protecting the human settlers of a strange planet. In fact, Sienna connects better with Gus than with other kids. So when a visiting official threatens to shut down the mega-dog program, Sienna sneaks off with her best friend. After she, Gus, and a stowaway crash their escape ship, they discover a danger to every human in their community—and launch a wild plan to save New Kansas.
Cassandra's life keeps changing, and she's learning that her unusual gift can't fix everything. Her first dates with her maybe-boyfriend Tristan weren't exactly what she dreamed they would be. She and Juliet are basically stepsisters, but Juliet still hasn't warmed up to her. And Cassandra's trying to find a new home for a dog that's saying good-bye to its owner. But that takes more than talking to animals—it means finding the perfect person. No one said being an animal psychic was easy . . .Book 2 in the series
The life of Henrietta Achilles is about to change. After years of living as an orphan, she receives a summons to the strange town of Malrenard. To her surprise, she's the only living relative of Ornun Zol—a notorious wizard, now deceased, who leaves Henrietta with his house and everything in it. With Ornun Zol gone, escaped creatures and misfired curses have been spilling out into Malrenard. If that's not enough, Henrietta will discover countless squabbling squatters inside her uncle's abode: soldiers, bandits, tiny monsters, and more. Then there's the matter of the strange black cat following Henrietta around...Book 1 in the series.
Henrietta Achilles, the heir of a legendary wizard, has a serious plumbing problem. When flooding from the wizard's house threatens to destroy everything around it, Henrietta must rally a group of unlikely allies to stop the deluge. Alongside Captain Booner's soldiers and Nate Flemming's motley bandits, Henrietta travels into the house's depths, a journey that brings danger...and discovery. Soon Henrietta encounters one of her uncle's lost creations—and he's a little suspicious about Henrietta winding up in charge. Meanwhile, secrets from Flemming and Booner's shared past explode into view, and the house's volatile magic threatens to sink the rescue mission...Book 2 in the series.
Thirteen-year-old Satoshi Matsumoto spent the last three years living in Atlanta where he was the star of his middle-school baseball team—a slugger with pro potential, according to his coach. Now that his father's work in the US has come to an end, he's moved back to his hometown in rural Japan. Living abroad has changed him, and now his old friends in Japan are suspicious of his new foreign ways. Even worse, his childhood foe Shintaro, whose dad has ties to gangsters, is in his homeroom. After he joins his new school's baseball team, Satoshi has a chance to be a hero until he makes a major-league error.
A heartfelt story that sensitively tackles the everyday inner turmoil of growing up and staying true to oneself. Twelve-year-old Agnes hates everything about her life: her name, her parents' divorce, her best friend's abandonment, her changing body . . . . So while staying with her dad over the summer, she decides to become someone else. She tells people she meets that her name is Chloe, she's fourteen, her parents are married, and she's a dancer and actor—just the life she wants. But Agnes's fibs quickly stack up and start to complicate her new friendships, especially with Fin, whose mysterious relative runs a local raptor rehab center that fascinates Agnes. The birds, given time and care, heal and fly back home. Agnes, too, wants to get back to wherever she truly belongs. But first she must come to see the good in her real life, however flawed and messy it is, and be honest with her friends, her family, and herself.
A suspenseful and heartfelt story about an era whose uncertainties, controversies, and dangers will seem anything but distant to contemporary readers. If thirteen-year-old Marty Rafner had his way, he'd spend the summer of 1953 warming the bench for his baseball team, listening to Yankees games on the radio, and avoiding preparations for his bar mitzvah. Instead, he has to deal with FBI agents staking out his house because his parents—professors at the local college—are suspected communist sympathizers. Marty knows what happens to communists, or Reds, as his friends call them: They lose their jobs, get deported...or worse. Two people he's actually met, Julius and Ethel Rosenberg, have been convicted of being communist spies, and they're slated to be executed in two months. Marty just wants everything to go back to normal, but that's impossible thanks to the rumors that his parents are traitors. As his friends and teammates turn on him and federal agents track his every move, Marty isn't sure what to believe. Is his family really part of a Red Menace working against the United States? And even if they're simply patriotic Americans who refuse to be bullied by the government, what will it cost them?
Seventh grader Derrick's "Dead Max Comix" are such a hit in the school paper that he and Max start an advice column. Derrick and Doug should have asked for advice before they started a band without inviting Kim and Keisha to join. To get even, Kim challenges the guys to come up with awesome costumes for Comic-Con and enter the upcoming Battle of the Bands. Will the Battle of the Bands mean the end of Derrick and Kim? More importantly, who will win? Book 2 in the series
Derrick Hollis is a 7th grader at Zachary Taylor Middle School and an aspiring cartoonist, too shy to show his work to anybody but his best friend Doug. When his dog Max dies, Derrick is left devastated. But then Max returns from the other side and starts to give Derrick advice. Derrick could use it, especially when it comes to affairs of the heart and standing up to bullies. When Derrick is too scared to ask his crush Kim to the Spring Fling, Max tells Derrick to "dog up!" and shake his tail on the dance floor. Will Dead Max be good for Derrick or lead him astray? Book 1 in the series