What would we do without conjunctions? We would have no 'cookies and milk,' no 'ready or not,' and no 'slowly but surely.' Reading this book will help young readers learn all about conjunctions and how to use them. No ifs, ands, or buts about it!
Thanks to whimsical illustrations and everyday examples, kids can finally discover the true meanings behind such odd idioms as 'Break a leg!'
Thanks to whimsical illustrations and everyday examples, kids can finally discover the true meanings behind some of the world's strangest idioms, such as 'Put a bug in one's ear.'
No matter if you read quickly or slowly, or whether you start off grumpily or happily, you will surely have a smile on your face once you've learned about adverbs. This book will help young readers identify adverbs and use them in writing and speaking. Adverbs just make reading more fun!
What is your favorite kind of book? Is it thick or thin? Long or short? If your favorite books are fun, colorful, and helpful, then this is the right book for you. You will discover the interesting and exciting world of adjectives! Learn what they are, where they go, and how to use them. Adjectives are great!
Thea and her dad are always on the move, from one small Cariboo town to another, trying to leave behind the pain of Thea's mom's death. They never stay long enough in one place for Thea to make friends, but when her dad gets work renovating a guest ranch on Gumboot Lake, she dares to hope that their wandering days are over. At the ranch she makes friends with Van, a local boy, and works hard to build the trust of an abused horse named Renegade. When Thea unearths the decades-old story of a four-year-old girl who disappeared from the ranch and was never seen again, she enlists Van to help her solve the mystery. When some disturbing facts come to light, she finally starts to come to terms with the losses in her own life.
Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parents' ambitions! But since no such club exists, Josh has to invent one -- he calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities. Magnolia, pressured by her mom into trying out for the role of Juliet in the school's play, finds herself fending off the advances of an overly amorous Romeo. Wang's father has forced him to join the school chess club, but Wang desperately wants to take fencing lessons instead. As the three friends try to free Magnolia from the school play, liberate Wang from the chess club and get rid of horrible Stacey Hogarth, who has vowed to become the new president of Dunces Anonymous, they realize that they all have talents -- if only their parents could see them.
Fifteen-year-old Christine is visiting her eccentric great-aunt in historic Witcombe, where a pickpocket has been victimizing tourists. Aunt Maude owns an antique store and also runs the town’s ghost walk, which gives Christine the opportunity to meet local characters and visitors, including a mysterious young man who seems to know far too much about the crimes. When the pickpocket targets Aunt Maude’s store, Christine is determined to find out who is behind the thefts. Her search takes her through the nooks and crannies of the quaint town full of stories, and she unearths more than one surprise.
Trevor has started his first job at Ashton's Fresh Marketplace, where someone has been tampering with the food. Cayenne has been sprinkled on cookies, garlic put in coffee, and plastic insects hidden in fruit displays to terrify customers. Trevor and his friends Nick and Robyn decide to find out who is out to destroy the store's reputation. Is it Mattie, the disgruntled ex-employee? Or perhaps the competition? Or is it Alex, their schoolmate who doesn't know when a joke has gone too far? Their snooping makes the kids themselves seem suspicious, and soon they realize they have to solve the mystery before Trevor gets fired for a crime he didn't commit.
Following the demise of his first band, Ace has started a duo called Two with Lisa, a girl he has a huge crush on. As Ace and Lisa get serious about their music, Denny, Ace's hapless friend, tries to help out by filming their every move so that he can create the ultimate music video. As a joke, Denny puts together a Two video capturing all of the embarrassing moments—moments that Lisa in particular doesn't want shared. Somehow, the video gets posted on YouTube. Lisa and Ace find themselves starring in the latest comedic viral video. Lisa is humiliated and refuses to talk to Ace—until their fame turns out to have positive results.
Dylan and his friends attract the attention of the police when a summer bonfire gets out of control. Dylan almost loses a job opportunity at a local inn because of his antics, but he is saved by the lies of Heather, an employee of the inn. When he is caught on camera stealing towels from a summer cottage after a skinny-dipping prank, Dylan and his friends become suspects in a number of cottage robberies. Dylan learns everything he can about the robberies, with the hope of clearing his name, and finds himself in more than one sticky situation in the process.
Fourteen-year-old Danny invents a fictitious friend in an effort to fit in at school, but his plan gets out of control, and he learns the truth wasn't so bad after all.
Eric and Chris are avid geocachers who stumble into a very strange search for a series of geocaches. At first they are merely curious, but as the stakes rise and the challenges become more trying, the boys get truly hooked. Convinced they are indeed on the trail of treasure, they become consumed with the search, and though their quest tests their strength, intelligence, courage and even their friendship, they don't give up.
On a visit to a seaside town in Australia, fifteen-year-old Sam meets Annabel, who works at the local museum. Annabel's interest in history is infectious, and Sam soon finds himself eager to hunt for the remains of a boat called the Mahogany Ship—a shipwreck sought after by many. When a storm creates an erosion hole that exposes a structure, Sam and Annabel are convinced it's the fabled ship. Soon all of the museum staff are at the erosion site to check it out. But the same storm also destroys the museum's power; someone knows the alarms aren't working and steals the museum's most treasured artifact, a large porcelain peacock worth $4 million. As Sam and Annabel search for the thief, they realize there may be a link between the fabled shipwreck and the recent theft.
Eleven-year-old Edie Jasmine Snow has a "perfect" thirteen-year-old sister, two loving parents, and a cat named Dusty. She also has a grandmother she suspects is a witch and a grandfather who insists on calling her Albert. Framed by family summer vacations at the lake, All-Season Edie follows Edie through a tumultuous year in which her beloved grandfather becomes ill. In the face of family tragedy, Edie tries to practice witchcraft, learns to dance the flamenco, meets the Greek god Zeus doing his Christmas shopping at the mall, ruins the most important party of her sister's life and realizes that her family is both completely strange and absolutely normal.
Camrose, a perfectly normal 12-year-old, has inherited responsibility for an ancient bone flute, an object of quest for two time-wandering rivals, one of them lord of the Otherworld. With the help of her friend Mark and the not-quite-human Miranda, Camrose braves fire and much worse to claim the flute and restore it to its rightful and unexpected owner.
Chloe McBride has some reservations about accepting her elderly great-aunts' invitation to spend part of the summer with them in Little Venice, but her initial reluctance is outweighed by her curiosity about the mysterious key that came with her aunts' note. She's also anxious to put the humiliating memory of a disastrous piano recital as far behind her as possible. Chloe's great-aunts tell her the legend of her great-grandfather, Dante Magnus, an ambitious magician who vanished without a trace almost a century earlier, and Chloe begins to search for clues to his disappearance. When her investigations eventually lead her to a mysterious rosewood box, which has been hidden for almost a hundred years, Chloe's belief in the power of magic forces her to confront her own fears and ambitions.
In The White Horse Talisman, Chantel, Adam, Holly and Owen must help Equus, the great white horse, find his mate and foal and regain his magical talisman. But as the horse rises, so does the dragon. The age-old battle between good and evil threatens the bond between Chantel and Adam and endangers the quest. Book 1 in the series.
Asia has lived with elderly Ira and his wife Maddy on their farm for as long as she can remember. When Ira has a heart attack, Asia's world is turned upside down. Faced with the possibility of losing the only family she has ever known, Asia is frightened but fascinated by the appearance of a ghost that only she can see and hear.
Cassidy Silver is not having a good year. Her engineer father is in the Middle East, her artist mother is too busy to listen to the painful details of her daughter's grade seven life, her genius younger brother is being bullied, and her best friend Chiaki has abandoned her to hang out with the meanest girls in school. Then Cassidy meets Victoria, who is telekineticshe can move objects with her mind. Cassidy, desperate to not be the only ordinary person in her family, thinks learning telekinesis could be the answer to all her problems. But is Victoria telling the truth? And is telekinesis really the solution?
Lissa is the new kid in town. She is lonely and she blames her mother and her mother's new husband for her troubles. To make matters worse, she has to look after a boy who believes that his dead mother's spirit lives on in the red-tailed hawk that he secretly keeps captive. Ironically, the resulting adventure takes Lissa's mind off her own troubles and gets her a friend to boot!
Take one prankster, put her together with the editor of the world's most boring school newspaper, add one over-worked principal, and you've got a recipe for the most chaotic few weeks in the history of Upland Green Elementary. The unlikely duo of Martin Wettmore, editor and expert grammarian, and Trixi Wilder, prankster extraordinaire, is given the task of improving the pathetic sales of their school newspaper. Martin and Trixi clash over everything from journalistic integrity (Trixi has none) to imagination (Martin has none). But when the paper starts to wreak havoc at the school, Principal Baumgartner shuts it down and assigns Trixi to Saturday morning bus-washing duty. To redeem themselves, Martin and Trixi resolve to create one very special edition of the Upland Green Examiner.
Mealworms are small creatures that live in dark secret places. Jeremy is a bit like that when he leaves his home in rural Nova Scotia and moves to Toronto with his mother. Lots of things keep him from enjoying his new life, but the worst is his science partner, Aaron, who is more annoying than sand in a bathing suit. Jeremy is also burdened by the secret he carries about the motorcycle accident that injured him and killed his father. Although Jeremy is haunted by his past, he starts to feel at home in Toronto when he realizes he has some skills he can share with his classmates. And when his mealworm project yields some surprising results, Jeremy is finally able to talk about his part in the fatal accident.
In Volume Three of The Summer of Magic Quartet, Adam's turn to lead the adventure has arrived. The Wise One, Myrddin, needs Adam to retrieve his staff from the Crystal Cave deep inside Glastonbury Tor. The quest grows more dangerous, however, and fear rises. Equus and Ava are far away, the Lady will not wake, and Myrddin is in human guise, unable to use magic without alerting the Dark Being. The four children are on their own. And as the Dark Being approaches, the children discover that danger can find them even in their dreams. Book 3 in the series.
Hunter knows humans are dangerous to himself and the other cats of his colony. He avoids them, as all wild cats should. So when a neighborhood boy starts showing up in Hunter's junkyard to chase away dogs and bring the colony food, Hunter keeps his distance. But a new condo development puts the whole colony in danger, and Hunter soon realizes the only way to save his family is to put his trust in the boy. This is the sequel to Catboy.