Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing About Your Adventure is full of tips and tricks to help kids write a personal narrative, from organizing the events to adding details. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing a How-To is full of tips and tricks to help kids create an informative guide, from using clear descriptive instructions to adding illustrations. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing and Giving a Speech is full of tips and tricks to help kids deliver a strong speech, from grabbing an audience's attention to using visual aids. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing an Ad is full of tips and tricks to help kids create an effective ad, from drafting ideas to using persuasive words and imagery. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Learn more about how New York City's High Line park went from abandoned elevated railway to vibrant urban park and art space. Explore the logistics of repurposing the land and meet the people who made it happen. The book showcases a range of 21st century skills -- from "Flexibility & Adaptation" to "Creativity & Innovation"--and shows how moving away from a tear-down culture towards one of reuse helps tackle a host of critical challenges facing our planet and population. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Books in this series include table of contents, glossary of key words, index, author biography, sidebars, and infographics.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing a Poem is full of tips and tricks to help kids channel their creativity, from distinguishing rhyme from rhythm to organizing stanzas. This book includes a table of contents, glossary, index, author biography, activities, and instructions.
Syrian Heritage in the Celebrating Diversity in My Classroom series explores the geography, languages, religions, food, and culture of Syria in a fun age-appropriate way. Students with Syrian heritage are a significant and important part of the fabric of America and this book helps foster empathy in all students and a multicultural community in the classroom. Glossary, index, and additional backmatter aids further learning.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft began as the hobby project of a single independent game designer and grew to become a worldwide phenomenon. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with enemies in the world of Minecraft, including which weapons work best and how to avoid dangerous situations. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Readers get acquainted with the people behind today's most cutting-edge technologies in the personal space travel field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Personal Space Travel introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about construction in Minecraft, including which materials to use in different situations and how to choose building locations. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with animals in the world of Minecraft,including how to tame them and harvest valuable resources from them. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.