In Bridges, early fluent readers will explore different kinds of bridge structures while learning about the science behind the engineering. Vibrant, full-color photos and carefully leveled text will engage young readers as they explore the built world around them. An infographic illustrates parts of a bridge, and an activity offers kids an opportunity to extend discovery. Children can learn more about bridges using our safe search engine that provides relevant, age-appropriate websites. Bridges also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
In Mountain Food Chains, early fluent readers explore the mountain biome and the food chains it supports. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how energy flows through plants and animals who live at high elevations. A map helps readers identify major mountain chains around the world, and an activity offers kids an opportunity to extend discovery. Children can learn more about mountain food chains using our safe search engine that provides relevant, age-appropriate websites. Mountain Food Chains also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
In Ocean Food Chains, early fluent readers explore the ocean biome and the food chains it supports. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how energy flows through plants and animals in a marine environment. A map helps readers identify the world's oceans, and an activity offers kids an opportunity to extend discovery. Children can learn more about ocean food chains using our safe search engine that provides relevant, age-appropriate websites. Ocean Food Chains also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
In Tornadoes, early fluent readers learn about what happens during a tornado, including how and where tornadoes form. Vibrant, full-color photos and carefully leveled text will engage young readers as they learn about the deadliest tornadoes and how to stay safe when a tornado is sighted. An infographic illustrates the role air temperature plays in creating a tornado, and an activity offers kids an opportunity to extend discovery. Children can learn more about tornadoes using our safe search engine that provides relevant, age-appropriate websites. Tornadoes also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
The Coding at the Grocery Store book presents early learners with a grocery story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft began as the hobby project of a single independent game designer and grew to become a worldwide phenomenon. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with enemies in the world of Minecraft, including which weapons work best and how to avoid dangerous situations. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Readers get acquainted with the people behind today's most cutting-edge technologies in the personal space travel field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Personal Space Travel introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.