The story of a girl and her dog—in space. Sienna Barlow loves nothing more than riding around New Kansas on top of her mega-dog, Gus. He's one of the massive pooches protecting the human settlers of a strange planet. In fact, Sienna connects better with Gus than with other kids. So when a visiting official threatens to shut down the mega-dog program, Sienna sneaks off with her best friend. After she, Gus, and a stowaway crash their escape ship, they discover a danger to every human in their community—and launch a wild plan to save New Kansas.
Cassandra's life keeps changing, and she's learning that her unusual gift can't fix everything. Her first dates with her maybe-boyfriend Tristan weren't exactly what she dreamed they would be. She and Juliet are basically stepsisters, but Juliet still hasn't warmed up to her. And Cassandra's trying to find a new home for a dog that's saying good-bye to its owner. But that takes more than talking to animals—it means finding the perfect person. No one said being an animal psychic was easy . . .Book 2 in the series
Henrietta Achilles, the heir of a legendary wizard, has a serious plumbing problem. When flooding from the wizard's house threatens to destroy everything around it, Henrietta must rally a group of unlikely allies to stop the deluge. Alongside Captain Booner's soldiers and Nate Flemming's motley bandits, Henrietta travels into the house's depths, a journey that brings danger...and discovery. Soon Henrietta encounters one of her uncle's lost creations—and he's a little suspicious about Henrietta winding up in charge. Meanwhile, secrets from Flemming and Booner's shared past explode into view, and the house's volatile magic threatens to sink the rescue mission...Book 2 in the series.
This story introduces readers to the hidden magical—and mysterious—world of gnomes, elves, and trolls. Eleven-year-old Sarah moves with her family from New York City to rural Hadley, Connecticut. She's eager to explore her new home and meet new friends, but she never expected to befriend an old garden gnome. Readers join Sarah as she is drawn into a secret world under our feet. Sarah uses her instincts to calm old rivalries and help the underworld elves, gnomes, and more join her in the upperworld.
Thirteen-year-old Satoshi Matsumoto spent the last three years living in Atlanta where he was the star of his middle-school baseball team—a slugger with pro potential, according to his coach. Now that his father's work in the US has come to an end, he's moved back to his hometown in rural Japan. Living abroad has changed him, and now his old friends in Japan are suspicious of his new foreign ways. Even worse, his childhood foe Shintaro, whose dad has ties to gangsters, is in his homeroom. After he joins his new school's baseball team, Satoshi has a chance to be a hero until he makes a major-league error.
Seventh grader Derrick's "Dead Max Comix" are such a hit in the school paper that he and Max start an advice column. Derrick and Doug should have asked for advice before they started a band without inviting Kim and Keisha to join. To get even, Kim challenges the guys to come up with awesome costumes for Comic-Con and enter the upcoming Battle of the Bands. Will the Battle of the Bands mean the end of Derrick and Kim? More importantly, who will win? Book 2 in the series
Derrick Hollis is a 7th grader at Zachary Taylor Middle School and an aspiring cartoonist, too shy to show his work to anybody but his best friend Doug. When his dog Max dies, Derrick is left devastated. But then Max returns from the other side and starts to give Derrick advice. Derrick could use it, especially when it comes to affairs of the heart and standing up to bullies. When Derrick is too scared to ask his crush Kim to the Spring Fling, Max tells Derrick to "dog up!" and shake his tail on the dance floor. Will Dead Max be good for Derrick or lead him astray? Book 1 in the series