Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
A mellow sleepover is too dull for Abby. She convinces Clara to check out the nightlife. Nobody is shocked when the early morning takes an unexpected turn.
Clara and her swim team feel refreshed after their retreat. Upon their return, weird things happen. Clara confesses that they tried to summon a spirit.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
When Cricket McKay and her best friend, Shilo, discover that a cougar has been seen in the town of Waterton, they are thrilled that school closes for a few days as a precaution. The townspeople are worried though. They want the cougar caught and relocated, which could be disastrous for the cougar. Cricket's dad, the national park's warden, is receiving reports of the cougar causing all kinds of trouble around town, but it's the type of trouble it doesn't make sense for a cougar to get into. Then Cricket and Shilo find evidence that another animal may be to blame. With the help of a visiting researcher who is in Waterton studying cougar behavior, Cricket and Shilo must convince the townspeople, and Cricket's dad, that they're after the the wrong animal before it’s too late. This is the fourth title featuring Cricket and her friends, following Bats in Trouble, Ospreys in Danger and Salamander Rescue.
Thirteen-year-old Chloë left her whole life back in Montreal, including her mom and her best friend. Now she's stuck in Victoria with her dad and her estranged grandfather, Uli, who recently had a stroke. When Chloë agrees to help Uli look after his garden, she's determined to find out why he and her dad didn't speak to each other for years. For decades Uli has collected seeds from people in the community, distinct varieties that have been handed down through generations. The result is a garden full of unusual and endangered produce, from pink broccoli to blue kale to purple potatoes. But Chloë learns that the garden will soon be destroyed to make way for a new apartment complex. And the seed collection is missing! Chloë must somehow find a way to save her grandfather's legacy.
Nat is all set to ride in a chaser truck at the hot-air balloon festival until he meets a killdeer family.
Jake tries to ride a bull that's as fast as lightning.
The boys play some basketball
Playing basketball helps a boy find friends in a new hometown.
Jeff is upset about moving to a landlocked state until he "finds his waves."
Dorsi shouldn't leave her lizard's mealworms on a low shelf in the refrigerator, not with a toddler like Travis around.
Alex discovers that a nighttime fishing trip can be fun.
With a nod to classic fairy tales, Night Owl plays detective.
Can thirteen-year-old Kate drive a tractor-load of hay by herself?
Brad taught his younger sister how plants grow from seeds but what about the pencil stub bits of crayons and the other things she's planted?
Alan volunteers for night watch at the wildlife-conservation camp--can he overcome his fear?
Jenny plays confidently and boldly after watching and imitating the skillful players on the opposing water-polo team.
This girl finds a surprising way to make friends at a new school.
Amanda overcomes a language barrier and begins to relate to her newly adopted sister.
Jamie has offended the most popular girl on the softball team. Will any of the players ever be friends with her?
Malia is chosen to dance in the luau even after making a mistake.
Nina uses her detective skills to solve a tough case.