Although some sharks are very scary and dangerous, most species are quiet creatures who pose no threat to humans at all. Readers will learn all about the many kinds of sharks, what they eat, where they live, and their importance to the ocean ecosystem in this fact-and-photo-packed look at one of nature’s top predators.
Spiders seem scary, but they are really quiet creatures who help humans by eating many insect pests. And it’s hard not to love nature’s best engineer as it builds elaborate web homes. Young readers will explore the world of spiders and their awesome abilities in this exciting and informative look at a creepy creature who really isn’t scary at all.
Even venomous snakes can be helpful to people and Planet Earth! Young readers will learn the truth about the many different kinds of snakes, how to tell which ones are truly dangerous and which ones just want to be left alone, and explore up close the unique bodies that help these reptiles survive.
Bats have a bad reputation as blood-sucking creatures of the night. But these fascinating mammals actually help people by eating insect pests and pollinating fruit trees and flowers. In this book packed with fun facts and vivid photographs, readers will learn all about the bat’s amazing body, its habits and activities, and how they can help this important species survive.
While on a camping trip, Jesse finds a curious piece of stone with an interesting pattern on it. With research and the help of Professor Peach, she learns that it's a piece of broken pottery with a pattern unique to a certain Native American tribe. After an archaeological dig with the Professor and her friends she finds more pieces of the ancient artifact. Using her art skills, Jesse is able to preserve the clay pot.
Jesse is having problems with her bike, but luckily, there's a local contest to win a bike taking place. To win, Jesse must use math skills to guess how many jelly beans are in a big jar. Find out how Jesse uses math skills to create a secret formula to solve The Secret in the Jelly Bean Jar.
While doing spring cleaning in her room, Jesse comes across a crayon on her window sill that is curiously bent over. She recalls that the crayon was there all winter and not bent at all. Jesse begins to wonder what caused the crayon to bend. Using science skills, Jesse discovers how the Sun is closest to Earth in summer and that's why the crayon melted.
A summer trip to her grandparents' house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
While playing in her tree house, Jesse is intrigued by a falling sycamore seed that slowly spins to the ground. But when she sees acorns falling fast directly down to the ground, she must solve the riddle while learning about propellers and windmills and using technology to understand aerodynamics.
The American West was once an unexplored frontier and the home of thousands of American natives. Explore the Old West—from fool's gold to buckaroos—with amazing facts about cowboys and Indians and the horses they rode.
History is full of fascinating stories of colorful characters, but some of the most interesting parts of history are really odd. You have probably seen scenes of government officials with their powdered white wigs, but in 1700s England and high-society in the American colonies, women created towering hairstyles. Decorations such as ships and flowers were sometimes added to their hairdos, especially if attending a big party. Taking hours to create, women used beef tallow and sugar-water to keep their hairdos in place. This fictional account explains a very real fashion trend and the problems it created for women trying to look stylish!
Explore vending machines and flushing toilets in Ancient Greece. Discover the amazing and amusing marvels this fascinating ancient civilization has given us from democracy to geometry.
Toothless at twenty in Colonial America? Discover some of the most amazing and amusing facts about life in Colonial America and how the pilgrims survived it all.
From castles and knights to the danger of bathroom breaks in the Middle Ages, readers discover amazing and amusing facts about cleaning up–or not–during the Middle Ages.
Learn all about pharaohs and daily life (and death) in Ancient Egypt. Discover 3,000 years of an ancient civilization through amazing and amusing facts about daily life, afterlife, and how the rulers kept it all under control.
Explore daily life in Ancient Rome from the Colosseum to commode and how this powerful empire ruled much of the world for more than 1,000 years.
Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. But when the villain Mammal Man shows up with a plan to rid the planet of reptiles, it will take all of Robot Boy's problem-solving skills to stop the warm-blooded bad guy from enacting his plan--to crash an asteroid into Earth. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When the end of the school year finally arrives, it's time for the last-day-of-school carnival! But Robot Boy and his friends are forced to run for cover--the ultimate party pooper, Rain Out, has assembled a storm big enough to drench all their fun. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When Robot Boy discovers he isn't the only super cyborg on the block, he and Robot Girl have to team up to face a new threat--the clock-stopping villain, Tick-Tock. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
The Minuscule Mole-cule is filling the local soccer fields up with more holes than a hunk of Swiss cheese. It's up to Robot Boy and his new teammate, Sid, to bring an end to the scoundrel's spree. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
During a school fundraiser, a restaurant full of animatronics goes haywire. Pizza Palace's owner, Automation Annie, has created a small, medium, and large problem--but will Robot Boy be able to save the day? Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
A former teammate, the Circuit Breaker, has crashed the science fair in search of renewable energy to fuel his electric gauntlets. It's up to Robot Boy to power the villain down--once and for all. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
In the small village of Sueño Bay, famous for its mysterious crystals and legendary moon creatures, friends Ollie, Jenna, Sleeves and Kay are building a go-kart for the annual Fall Fair competition. Living in the nearby hills are tiny moon creatures, the Hivers, who play a crucial role in the health of the local mushroom crop. But the Hivers' important job is interrupted when Sleeves, the youngest of the group, stumbles upon them. Feeling left out of the go-kart project, Sleeves claims the Hivers as his loyal subjects and locks them away when he’s not around. Without the Hivers, the island’s mushroom crop starts to take a turn for the worse. Stories say that the last person who messed with the Hivers, the Hillside Hermit, was cursed to roam alone and never return to Sueño Bay. Is Sleeves destined to suffer the same fate or can he and his friends return balance to the island in time? This is the third book in the Sueño Bay Adventures series, following Shadow Island and Otter Lagoon.
The sight of stars in the sky, the taste of chocolate, the memories of a holiday, pain after you fall...all of these experiences are possible thanks to your brain. Did you know that the information inside your head travels faster than cars on the highway? Or that electricity moves around in there? Your brain is mysterious—there is a lot we know about it and even more that we still don’t understand.
Locked away in the basement are a group of spooky students who are serving an endless detention--one they never should have been given. Will they forever serve time for a crime they never committed? Team up with the school's new (and only) students Suni, Gale, and Shi-woo as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.