From the boiler to the coupling, build a little train along with an engineer and her workers. This rhyming story will have readers chugging along with the team as the train takes shape. Just don't forget the caboose! Woot woot!
When it's time to write in class, one child feels like she has absolutely nothing to say. But suddenly--ker-plink--one drop, one tiny thought, hits her. And before long she's caught in a shower of funny phrases, a whirlwind of adjectives and verbs, a downpour of huge ideas. Boom, CRASH! A regular brainstorm of creativity for her to soak up and play in! With writing prompts and a glossary in the back matter, this is a story to inspire imagination and ingenuity in all readers.
From a mischief of mice and a shiver of sharks to a caravan of camels and a rhumba of rattlesnakes, animals from around the globe gather a group and sashay, swim, slither, or sail through this party of animal plurals. The only question is "What to call this animal arcade? This critter convention? This zigzag zoo? This purring and preening parade?"
The night stalkers are some of the most elite members of the U.S. Army. Their dangerous missions frequently take them behind enemy lines. For Michael Durant, it was during one of these special ops missions when everything went wrong. Mike was captured behind enemy lines in war-torn Somalia. Follow along on the harrowing journey as Mike is captured and ultimately saved in this graphic story. Then, learn more about army night stalkers and their gear.
The Warren's Occult Museum is full of many mysterious and downright terrifying artifacts. So, it might be easy to overlook one of its most dangerous possessions--a truly evil doll. But could a lovable plaything really prove deadly? Some think so. Find out more in this graphic thriller. Then, learn about other museum mysteries.
Centuries after the Egyptian princess was buried in an elaborate tomb, explorers discovered the coffin lid of Amen-Ra. But they may have uncovered more than an amazing ancient artifact. A string of mysterious accidents and sudden deaths plagued those who handled the lid. Could the mummified owner of this artifact have cursed all who have taken it from her final resting place? Find out in this graphic thriller. Then, learn more about other famous curses.
Sometimes a person with epilepsy might start to twitch or fall down. Uh-oh, it’s an emergency! Prepare young learners to empathetically understand and care for a friend with an epileptic seizure. Learn what’s happening, how to be a helper, and ways to keep your friend safe. A bright design and carefully crafted text takes fear out of emergencies to make them easier to understand.
Take a trip to Mexico! Start in Mexico City, where you’ll see floating gardens and a famous art museum. Then, stop by a Día de los Muertos celebration and grab some yummy tacos to eat. And don’t forget to visit the ancient city of Chichen Itza! Learn all about Mexico as you explore the country through this fun and engaging book.
A hungry wolf disguises himself as a sheep in order to steal and eat other members of the flock. He soon becomes the largest and fattest 'sheep,' which the shepherd then catches and cooks for his own dinner. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
The boastful hare thinks no creature can beat him in a race, but his overconfidence is tested in a race against a slow-moving tortoise. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
When a meek mouse is spared from becoming a hungry lion's next meal, she promises to return his great kindness. The little mouse later rescues a huge cat from a hunter's trap. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
Carrying her pail of milk upon her head, a milkmaid daydreams of what she will purchase once she sells the milk at market. But the milk is spilt before the maid can sell it, and thus readers learn the phrase 'don't count your chickens before they're hatched.' Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
Mr. Fox plays a trick on Ms. Stork--but he doesn't enjoy having the same trick played on him in return. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A hungry heron spends all day looking for the perfect meal--bypassing all sorts of perfectly fine food in the process. The heron is so choosy that the sun soon sets, and he is forced to eat only a small snail. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A vain crow has found some cheese to eat, but a hungry fox knows a secret: the crow cannot resist showing off! Flattering the crow into singing a song, the fox grabs the cheese when it falls from the crow's beak. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A hungry fox tries repeatedly to reach some grapes hanging high on a vine. After numerous attempts, the fox gives up and stalks angrily away, saying that the grapes were most likely sour anyway. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A bored shepherd entertains himself by falsely telling townspeople a wolf is stealing his sheep. When a wolf really does appear, the twice-tricked townspeople are convinced the shepherd is lying, and no one comes to his aid. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
Two mice cousins decide to visit each other's surroundings to learn more about their different worlds. But the city mouse soon feels that the country life is far too simple and boring for him, and the country mouse fears the city's many dangers. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A busy ant spends all her time preparing for winter, while a lazy grasshopper enjoys the sunshine and summer warmth. When the cold winds begin to blow and food becomes scarce, the hungry grasshopper regrets his wasteful ways. Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
A family of mice offers ideas about how to warn themselves when their enemy--the cat--approaches. When it is suggested to tie a bell around the cat's neck, everyone agrees that the idea is a good one. But who will do the deed? Additional features include pages defining fables and morals, an introduction to Aesop, a Think-About-It section, activities for further learning, and an introduction to both the author and illustrator.
Kenyan orphans, Kitoo and Nigosi, spend their days studying, playing soccer, helping their elders with chores around the orphanage and reading from the limited selection of books in their library. When the librarian gives Kitoo a copy of Sports Around the World he becomes fascinated by an image of the Canadian national men's ice hockey team. Then one day the fates align and Kitoo finds a pair of beat up old roller blades, he teaches himself to skate and dreams of one day playing hockey like the men in his book. But you can’t play ice hockey in Kenya, can you?
When the tsunami destroyed Makio's village, Makio lost his father . . . and his voice. The entire village is silenced by grief, and the young child's anger at the ocean grows. Then one day his neighbor, Mr. Hirota, begins a mysterious project—building a phone booth in his garden. At first Makio is puzzled; the phone isn't connected to anything. It just sits there, unable to ring. But as more and more villagers are drawn to the phone booth, its purpose becomes clear to Makio: the disconnected phone is connecting people to their lost loved ones. Makio calls to the sea to return what it has taken from him and ultimately finds his voice and solace in a phone that carries words on the wind. The Phone Booth in Mr. Hirota's Garden is inspired by the true story of the wind phone in Otsuchi, Japan, which was created by artist Itaru Sasaki. He built the phone booth so he could speak to his cousin who had passed, saying, "My thoughts couldn't be relayed over a regular phone line, I wanted them to be carried on the wind." The Tohoku earthquake and tsunami in 2011 destroyed the town of Otsuchi, claiming 10 percent of the population. Residents of Otsuchi and pilgrims from other affected communities have been traveling to the wind phone since the tsunami.
Lark and Connor are judges for the annual baking contest at the community center. When they arrive, they discover that someone has destroyed a contestant's entry. And not just any contestant’s entry—Sophie's! Sophie is Lark's best friend (she just doesn't know it yet). The twin sleuths can't simply roll with it. To save the contest they'll have to take a whisk risk and start investigating the other contestants. With the timer ticking, Lark and Connor have to find the culprit before someone actually takes the cake. Lark and the Dessert Disaster is the fourth title in the Lark Ba Detective series.
Just when Josh starts to think his break from school is going to be all chores and no cheer, his best friend, Mark, invites him to spend their break helping restore a historic home and mill in Oregon. With the help of their friends Angela and Mary Jane, and under the watchful eye of Aunt Sue and Uncle Doug, the kids spend weeks fixing up the grounds, basking in the freedom of country life and learning about the surrounding area. Not to mention eating bugs, domesticating feral cats and starring in a movie! But it's not all fun and filming. The mill is in financial trouble, and the kids have to figure out a way to help Aunt Sue and Uncle Doug keep it running, in spite of it being haunted. Ghost of the Mill House follows Bus to the Badlands, where we first met Josh and his classmates.
Mysteries seem to follow Lark and Connor Ba wherever they go, and today is no exception! The part-time detectives head to their local community theater to rehearse the play they are in, only to discover that someone is playing pranks on the theater company. The twin sleuths need to work quickly to catch the culprit before one more prank closes down the play for good. It's showtime, Lark and Connor! Lark Takes a Bow is the third title in the Lark Ba Detective series.