This collection of delightful tales from around the world and through the ages explains why an animal, plant, or natural object looks or acts the way it does.
As a companion to her award-winning story collection Three Minute Tales, Margaret Read MacDonald has compiled another delightful collection of entertaining stories from around the world edited especially for the tastes and interests of young readers.
Posey Prefers Pink introduces an "it-must-be-pink" little girl named Posey and her patient-about-pink family. The story uses a lot of "p-word" alliteration in conveying Posey's preferences for pink furniture and decor, foods, clothes, and toys. She will throw a pink-hot tantrum when her parents try to insist on incorporating other colors into her clothing or food choices. But during a trip to the mall Posey surprises everyone--especially herself--when she suddenly prefers...a purple dress!
Elephant, Alligator, and Stork share poolside hijinks as they mix up their towels, tussle over ice cream, and compare diving styles. Best-selling author/illustrator Ethan Long brings his energetic and engaging style to this delightful story of poolside fun and summertime friendship.
An awesome series takes root! Animal Princess first appeared in The Totally Awesome Epic Quest of the Brave Boy Knight. Now she has her own trio of fulsomely funny adventures (with a cameo by Brave Boy Knight) set in a magical funkadelic kingdom ruled by Queen Mom and King Dad. Though they sometimes force her to wear awful, frilly dresses, Animal Princess prefers magical pajamas, quests, and battling three-headed wizards. Pink? Not her thing! It's radically awesome, big, funny fun!
Cuando un niño decide construir una fortaleza en el patio posterior, el abuelo viene a ayudarle. Pero no pueden hacerlo solos—reciben la ayuda de las seis máquinas simples: la palanca, la polea, el plano inclinado, la rueda y eje, el tornillo, y la cuña. Dicha en rima acumulativa, los lectores seguirán el proceso de construcción hasta el final y descubrirán la sorprendente razón por la cuál fue hecha.
A primer of the familiar fairy-tale devices of spells and potions, from who uses them to their effects upon recipients, plus famous stories and movies in which they have appeared.
A primer of the familiar fairy-tale setting of enchanted castles, from what makes them spellbound to who inhabits them, plus famous stories and movies in which they have appeared.
A primer of the familiar fairy-tale characters of magical creatures, from the various forms they take to the tricks they play, plus famous stories and movies in which they have appeared.
A simple overview of verbs--the words that tell what subjects do--including their uses in sentences, their tenses and person, and how to match them with singular and plural nouns.
A primer of the familiar fairy-tale characters of fairy godmothers, from how they use their magical powers to those they help, plus famous stories and movies in which they have appeared.
A primer of the familiar fairy-tale characters of princes and princesses, from what they are like to whom they interact with, plus famous stories and movies in which they have appeared.
A simple overview of nouns--the words that name things--including their uses in sentences, their common and proper types, and how to spot singular and plural forms.
A simple overview of adjectives--the words that describe nouns--including their uses in sentences, their common and proper types, and how to spot articles and different forms.
A girl and a boy watch a stranger build a dragon in the sand. The dragon must wait for the night tide to set it free. But there is danger on the beach. As the sea crawls closer, other children come. They jump and play and the dragon begins to dissolve beneath their feet. The boy and the girl must keep the dragon safe until the sea can free him.
Doors in the Air is the story of a boy who is fascinated by doors. He marvels at how stepping through a doorway can take him from one world to another. He is especially enthralled by the doors of his imagination, which he refers to as "doors in the air." He delights in discovering that when he passes through these doors, he leaves behind all feelings of boredom, fear and unpleasantness. Doors in the Air is a lilting journey through house doors, dream doors and, best of all, doors in the air.
Who better to introduce babies to the alphabet than Sheree Fitch? In Peek-a-Little Boo twenty-six babies and toddlers from all over the world romp and revel in the twists and turns of language, real and imagined. The story is as multicultural as the alphabet will allow it to be. The pictures are big, bright and bold. And the language is guaranteed to appeal to babies' ears and grown ups' tongues.
Bus 445 has a mind of its own--it honks for no reason! Is it a malfunction or a malicious ghost? Malcolm and Dandy open an investigation that has them colliding with a spiteful spirit. But can they steer him away from his mission of revenge? Their runaway adventure brings the reader along for a bumpy ride. Book 8 in the series.
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spine tingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth. Book 12 in the series.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life? Book 10 in the series.
It's field trip day and Mrs. Goolsby is taking the class to the sugar factory. It seems like a sweet place, until they're all dodging the flying sugar beets! The tortured tour guide finally reveals the factory's secret . . . it's haunted. Can Malcolm and Dandy rid the refinery of the clinging ghost who vows she'll never! never! never! leave? Book 9 in the series.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Book 6 in the series.
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horse riding spirit! Book 11 in the series.
Malcolm's dad thinks it's time Malcolm and his best friend Dandy get out of the basement lab and started doing the things that other 10-year-old boys enjoy. So, they are going camping--in October! The best part of camping at Lake Itchyburr is the Legend of Wild Willy Wallace. The Ghost Detectors are ready to face the smelly, ghostly outlaw--it's a good thing Malcolm brought the specter detector and ghost zapper along! Book 5 in the series.
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Book 1 in the series