Level 1 guided reader that examines seasonal animal behaviors. Students will develop reading skills while learning about how animals prepare for winter during fall, including migration and hibernation.
This Level 2 guided reader teaches how to interpret and create pie graphs. Students will develop word recognition and reading skills while learning how to partition shares, describe parts of a whole, and represent a data set using a pie graph.
Less than a decade ago, there were only a few pythons in the everglades. Today more than 100,000 of them are slithering around south Florida, crushing what was already a delicate ecosystem. Readers will be introduced to the concepts of invasive species and challenged to think critically about the cause, effect, and control of dangerous creatures.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
The Coding at the Grocery Store book presents early learners with a grocery story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the new Next Generation Science Standards (NGSS), the My World of Science series provides the earliest readers with background on key STEM concepts. Sound Waves explores the creation and motion of sound waves in a simple, engaging way that will help readers develop word recognition and reading skills. Includes a glossary and index. Simple sentence structure and word usage help readers develop word recognition and reading skills. Includes a glossary and index.
Using the new Next Generation Science Standards (NGSS), the My World of Science series provides the earliest readers with background on key STEM concepts. Simple Machines explores the concepts and uses of simple machines in an engaging way that will help readers develop word recognition and reading skills. Includes a glossary and index. Simple sentence structure and word usage help readers develop word recognition and reading skills. Includes a glossary and index.
This Level 1 guided reader series explores how knuckleboom loaders are used on construction sites. Students will develop word recognition and reading skills while learning about exciting construction machinery. Includes table of contents, glossary, and index--as well as sources for further reading.
Using the new Next Generation Science Standards (NGSS), the My World of Science series provides the earliest readers with background on key STEM concepts. Earth's Path explores Earth's journey around the Sun in a simple, engaging way that will help readers develop word recognition and reading skills. Includes a glossary and index. Simple sentence structure and word usage help readers develop word recognition and reading skills. Includes a glossary and index.
This Level 1 guided reader series explores how blasthole drills are used on construction sites. Students will develop word recognition and reading skills while learning about exciting construction machinery. Includes table of contents, glossary, and index--as well as sources for further reading.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.