Search Results: 3,744 books from 34 publishers. Learn more

Bridges

Rebecca Pettiford (author)

Publisher: Jump Library ISBN: 9781624962981

In Bridges, early fluent readers will explore different kinds of bridge structures while learning about the science behind the engineering. Vibrant, full-color photos and carefully leveled text will engage young readers as they explore the built world around them. An infographic illustrates parts of a bridge, and an activity offers kids an opportunity to extend discovery. Children can learn more about bridges using our safe search engine that provides relevant, age-appropriate websites. Bridges also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Winter

Emily C. Dawson (author)

Publisher: Jump Library ISBN: 9781624960291

This photo-illustrated book for early readers describes how winter weather affects the actions of animals, the growth of plants, and the activities of people. Includes photo glossary and labeled diagram.

Ocean Food Chains

Rebecca Pettiford (author)

Publisher: Jump Library ISBN: 9781624963544

In Ocean Food Chains, early fluent readers explore the ocean biome and the food chains it supports. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how energy flows through plants and animals in a marine environment. A map helps readers identify the world's oceans, and an activity offers kids an opportunity to extend discovery. Children can learn more about ocean food chains using our safe search engine that provides relevant, age-appropriate websites. Ocean Food Chains also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Tornadoes

Cari Meister (author)

Publisher: Jump Library ISBN: 9781624963124

In Tornadoes, early fluent readers learn about what happens during a tornado, including how and where tornadoes form. Vibrant, full-color photos and carefully leveled text will engage young readers as they learn about the deadliest tornadoes and how to stay safe when a tornado is sighted. An infographic illustrates the role air temperature plays in creating a tornado, and an activity offers kids an opportunity to extend discovery. Children can learn more about tornadoes using our safe search engine that provides relevant, age-appropriate websites. Tornadoes also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

How's the Weather in Fall?

Rebecca Felix (author)

Publisher: Cherry Lake Publishing ISBN: 9781610809528

Level 1 guided reader that explores the concept of seasonal changes in weather. Students will develop reading skills while learning about the change in weather during fall.

Spring

Emily C. Dawson (author)

Publisher: Jump Library ISBN: 9781624960260

This photo-illustrated book for early readers describes how spring weather affects the actions of animals, the growth of plants, and the activities of people. Includes photo glossary and labeled diagram.

We Harvest Pumpkins in Fall

Rebecca Felix (author)

Publisher: Cherry Lake Publishing ISBN: 9781610809566

Level 1 guided reader that explores harvesting pumpkins in the fall. Students will develop reading skills while learning about pumpkins being grown, picked, eaten and carved.

What Do Animals Do in Fall?

Rebecca Felix (author)

Publisher: Cherry Lake Publishing ISBN: 9781610809573

Level 1 guided reader that examines seasonal animal behaviors. Students will develop reading skills while learning about how animals prepare for winter during fall, including migration and hibernation.

Weather

Tamra B. Orr (author)

Publisher: Cherry Lake Publishing ISBN: 9781602797239

Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.

Smart Farming

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172487

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.

Coding and Scripting in Roblox Studio

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534173200

Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Coding in the Cafeteria

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160453

The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

Coding at the Grocery Store

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160446

The Coding at the Grocery Store book presents early learners with a grocery story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

A Better Alarm System

Peter Pasque (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141001

How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.

A Better App

Heather Newman (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140998

How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.

A Better Lunch Line

Ben Rearick (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140974

How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.

Patterns and Numbers in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140929

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140905

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140899

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Knuckleboom Loader

Samantha Bell (author)

Publisher: Cherry Lake Publishing ISBN: 9781534130937

This Level 1 guided reader series explores how knuckleboom loaders are used on construction sites. Students will develop word recognition and reading skills while learning about exciting construction machinery. Includes table of contents, glossary, and index--as well as sources for further reading.

Smart Cities

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172470

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.

Smart Healthcare

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172463

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.

Smart Homes

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172449

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.

Smart Vehicles

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172456

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.

Smart Wearable Devices

Martin Gitlin (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172494

What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.