Gaming is focused in this STEAM driven title for students addressing all the jobs and cutting edge techniques used in the development of video games.
This book gives insights into the processes involved in creating and braodcasting television shows, and explains how each STEAM field is involved.
Provides 12 informative questions and answers about cyberbullying. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
Provides 12 informative questions and answers about online gaming. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
Provides 12 informative questions and answers about online identity and privacy. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
Provides 12 informative questions and answers about social media. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
Provides 12 informative questions and answers about the digital divide. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
Provides 12 informative questions and answers about your digital footprint. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.
After a hacker breaches the school’s grading system and gives students failing grades, Grady Hopkins wants to set the record straight. Along with coders Ava and Marco, Grady follows a trail of IP addresses as he searches for the perpetrator. Will they find the truth before everyone flunks sixth grade?
When a mysterious lunch thief leaves behind a card with a website address, Ava Rhodes can’t help but check it out. After the site leads her to a really boring online video game, she’s even more determined. Can GPS tracking help Ava and her friends find the thief? Or will more lunches go missing?
When weird noises in the school’s media center have students spooked, Marco Martinez is on the case. Marco writes up a code to alert him of any ghost-like activity. But does he have more than ghosts to be afraid of?
Showcases the work and achievements of 12 of the world’s most influential scientists. Each spread contains fascinating facts about each scientist and how their accomplishments helped change the world.
Bridget and her friends, Eric and Emma, get a chance to use a research drone for a project at school. When Eric and Emma start acting weird around her, Bridget decides to use the drone for a different reason, and the secret she discovers isn’t what she was expecting.
After a bad first soccer practice, Bridget feels pressured to get in better shape. She hopes a new fitness gadget will help her reach her fitness goals. Instead, it leads to a fierce competition, and it affects a friendship. Is Bridget’s latest tech passion pushing her too far?
This book discusses the science behind sinkholes. The chapters examine historical sinkholes, describe environmental factors that cause sinkholes, and explain how scientists respond to these disasters. Diagrams, charts, and photos provide opportunities to evaluate and understand the scientific concepts involved.
Social Networks have become part of life in the 21st Century. This book looks at the growth of social networks and the role innovation has played in their development.
With the latest advances in GPS technology and online map software, exploring the world is easier than it's ever been. Readers will find out what digital maps are and learn how to use them in a variety of situations.
Maths made approachable, accessible and fun! These books are packed with activities, stories, information and challenges. Covering a whole range of maths topics, they examine the origins of mathematical thought and usage, how maths has changed and how it has become part of our everyday lives.
Maths made approachable, accessible and fun! These books are packed with activities, stories, information and challenges. Covering a whole range of maths topics, they examine the origins of mathematical thought and usage, how maths has changed and how it has become part of our everyday lives.
Maths made approachable, accessible and fun! These books are packed with activities, stories, information and challenges. Covering a whole range of maths topics, they examine the origins of mathematical thought and usage, how maths has changed and how it has become part of our everyday lives.
Maths made approachable, accessible and fun! These books are packed with activities, stories, information and challenges. Covering a whole range of maths topics, they examine the origins of mathematical thought and usage, how maths has changed and how it has become part of our everyday lives.
Maths made approachable, accessible and fun! These books are packed with activities, stories, information and challenges. Covering a whole range of maths topics, they examine the origins of mathematical thought and usage, how maths has changed and how it has become part of our everyday lives.
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.