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12 Suspenseful Mysteries

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820253

What happened to Amelia Earhart? Was there really an ancient city called Atlantis? What caused the fire in the sky over Siberia in 1908? This book features 12 puzzling mysteries, some centuries old, that remain unsolved. Yet people today still wonder about them and try to find answers. Each story includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Phones from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490470

Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Computers from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490456

Computer technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of computing for elementary students. Back in the 1950s, computers were only for employees of the government and universities. They were way too expensive for the average person. In 1975, the Altair 8800 kit made them affordable. It also inspired a guy named Steve Wozniak to start Apple Computers with his friend Steve Jobs. Then came mice, GUIs, MacIntosh versus PC, and the World Wide Web. In the 2000s, computers got into cell phones and now everyone carries a computer in their pocket. Where will artificial intelligence take computers in the future?

Building the Statue of Liberty

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490425

From design to dedication, this nonfiction early chapter book shows how the Statue of Liberty was engineered and built. As a symbol of freedom and democracy, the Statue of Liberty once welcomed new immigrants to America. Today, the iron monument attracts millions of people to its island. Elementary readers will learn why France gifted the United States with a statue and how it was built in both countries. A progressive timeline highlights the construction sequence, from idea to national landmark.

Building the Gateway Arch

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490418

From initial design to grand opening, this nonfiction early chapter book shows how the Gateway Arch was engineered and built. As the tallest arch in the world, the Gateway Arch in St. Louis is an engineering feat. Millions each year travel to the viewing deck on top using the unique tram system. Elementary readers will learn why the “gateway to the west” was built and how engineers designed and constructed it. A progressive timeline highlights the construction sequence, from idea to national landmark.

Building the Golden Gate Bridge

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490395

From design to dedication, this nonfiction early chapter book shows how the Golden Gate Bridge was engineered and built. Once the world’s longest suspension bridge, the Golden Gate Bridge in San Francisco was an engineering triumph of its time. Elementary readers will learn how engineers designed the bridge and what obstacles construction crews faced. A progressive timeline highlights the building sequence, from idea to national landmark.

Building Mount Rushmore

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490388

From blasting a mountainside to carving four presidents’ heads, this nonfiction early chapter book shows how Mount Rushmore was engineered and built. Tucked away in the South Dakota Black Hills, Mount Rushmore attracts millions of visitors each year. Elementary readers will learn about Gutzom Borglum’s idea and how it was carved from a mountain. A progressive timeline highlights the building sequence, from idea to national landmark.

Pixel Perfection

Mari Kesselring (author)

Publisher: Amicus Publishing ISBN: 9781621430841

Bridget and her friend Emma are surprised by the attention they receive at school after the launch of their e-zine, Cyber Hills Holler. So when a classmate starts up a competing site with edited photos of their classmates, they decide to fight back to retain their newfound popularity. Not everyone is happy with the results.

Super Simple Rain Forest Projects

Carolyn Bernhardt (author)

Publisher: ABDO ISBN: 9781624024009

Learn about rain forest habitats with Super Simple Rain Forest Projects! Kids will discover what plants and animals live in rain forests and read about rain forest food chains. Then, they will learn how to create a tree terrarium, make a rain forest animal mosaic, and more. Each project has color photos and easy-to-follow instructions. Aligned to Common Core Standards and correlated to state standards. Applied to STEM Concepts of Learning Principles.

Make Me the Best Soccer Player

Todd Kortemeier (author)

Publisher: ABDO ISBN: 9781624024238

Learn more about soccer's top stars and what it takes to be the best of the best. The title features historical sidebars, how-to fact boxes, tips and drills, and a glossary.

Super Simple Backyard Projects

Carolyn Bernhardt (author)

Publisher: ABDO ISBN: 9781624023965

Learn about backyard habitats with Super Simple Backyard Projects! Kids will discover plants and animals that live in backyards and read about backyard food chains. Then, they will learn how to create an insect inn, make a squirrel feeder, and more. Each project has color photos and easy-to-follow instructions. Aligned to Common Core Standards and correlated to state standards. Applied to STEM Concepts of Learning Principles.

Super Simple Ocean Projects

Carolyn Bernhardt (author)

Publisher: ABDO ISBN: 9781624023996

Learn about ocean habitats with Super Simple Ocean Projects! Kids will discover what plants and animals live in the ocean and read about ocean food chains. Then, they will learn how to create a tide pool, make an arctic glacier, and more. Each project has color photos and easy-to-follow instructions. Aligned to Common Core Standards and correlated to state standards. Applied to STEM Concepts of Learning Principles.

Super Simple Farm Projects

Carolyn Bernhardt (author)

Publisher: ABDO ISBN: 9781624023972

Learn about farm habitats with Super Simple Farm Projects! Kids will discover what plants and animals live on farms and read about farmland food chains. Then, they will learn how to create a barn owl nest, make a mini pig pen, and more. Each project has color photos and easy-to-follow instructions. Aligned to Common Core Standards and correlated to state standards. Applied to STEM Concepts of Learning Principles.

Technology During the Civil War

Joanne Mattern (author)

Publisher: ABDO ISBN: 9781624023682

In this title, readers will examine the technology used by military forces during the Civil War. Engaging text introduces readers to edged weapons, rifle-barreled guns, Minié balls, repeating carbines, cannons, howitzers, mortars, ironclad ships, the Gatling gun, the telegraph machine, and the roles they played in military campaigns. A short history of the war is also included. Aligned to Common Core standards and correlated to state standards.

Technology During World War I

Joanne Mattern (author)

Publisher: ABDO ISBN: 9781624023729

In this title, readers will examine the technology used by military forces during World War I. Engaging text introduces readers to trench engineering, rifles, machine guns, cannons, howitzers, mortars, mustard and chlorine gas, gas masks, tanks, U-boats, the machine gun/airplane propeller synchronization system, and the roles they played in military campaigns. A short history of the war is also included. Aligned to Common Core standards and correlated to state standards.

Technology During the Vietnam War

Heather C. Hudak (author)

Publisher: ABDO ISBN: 9781624023712

In this title, readers will examine the technology used by military forces during the Vietnam War. Engaging text introduces readers to armored personnel carriers, assault rifles, phosphorus smoke grenades, landmines, punji sticks, agent orange, napalm, flamethrowers, Huey helicopters, and the roles they played in military campaigns. A short history of the war is also included. Aligned to Common Core standards and correlated to state standards.

Technology During the Revolutionary War

Lauren Kukla (author)

Publisher: ABDO ISBN: 9781624023705

In this title, readers will examine the technology used by military forces during Revolutionary War. Engaging text introduces readers to flintlock and smoothbore muskets, rifles, cannons, mortars, howitzers, frigates, brigs, sloops, schooners, invisible ink, and the roles they played in military campaigns. A short history of the war is also included. Aligned to Common Core standards and correlated to state standards.

Technology During the Korean War

Heather C. Hudak (author)

Publisher: ABDO ISBN: 9781624023699

In this title, readers will examine the technology used by military forces during the Korean War. Engaging text introduces readers to the M46 Patton tank, automatic and semiautomatic rifles, rocket launchers, cold weather uniforms, MiG-15 and F-86 Sabre aircraft, helicopters, MASH units, and the roles they played in military campaigns. A short history of the war is also included. Aligned to Common Core standards and correlated to state standards.

Electricity and Magnetism

Nancy Dickmann (author)

Publisher: Black Rabbit Books ISBN: 9781781216347

Get your young scientists started with simple, clear information about how electricty and magnetism work. With leveled text, infographics, and real-life examples, students will be engaged and inspired. This early guide to basic STEM concepts will take readers on a journey to discover how the concept affects the world around them.

Human Body

Nancy Dickmann (author)

Publisher: Black Rabbit Books ISBN: 9781781216354

Get your young scientists started with simple, clear information about how the human body works. With leveled text, infographics, and real-life examples, students will be engaged and inspired. This early guide to basic STEM concepts will take readers on a journey to discover how the concept affects the world around them.

Light

Anne O'Daly (author)

Publisher: Black Rabbit Books ISBN: 9781781216361

Get your young scientists started with simple, clear information about how light and energy work. With leveled text, infographics, and real-life examples, students will be engaged and inspired. This early guide to basic STEM concepts will take readers on a journey to discover how the concept affects the world around them.