Education has come a long way thanks to technology, from learning in a classroom at a set schedule to learning virtually anywhere at anytime. In Virtual Learning in the Disruptors in Tech series, readers will discover how technology has and continues to disrupt how, where, and when students learn. Series includes a table of contents, tech-forward sidebars, a timeline, glossary, index, and author biography.
Phones have come a long way thanks to technology, from landlines that required an operator to connect a call to smartphones that come with as many features as a laptop! In Smartphones in the Disruptors in Tech series, readers will discover how smartphones and technology has and continues to disrupt many businesses, including the taxi and marketing industries. Series includes a table of contents, tech-forward sidebars, a timeline, glossary, index, and author biography.
Movies and music have come a long way thanks to technology, from watching movies on the big screen at a theater and listening to big vinyl records on a bulky record player to streaming hundreds of movies and music wirelessly with just a click of a button. In Movies and Music in the Disruptors in Tech series, readers will discover how technology has and continues to disrupt the movie and music industries. Series includes a table of contents, tech-forward sidebars, a timeline, glossary, index, and author biography.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.
How could a smarter hoodie make life easier for your friends and family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their hoodie (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter backpack make life easier for the kids in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their backpack (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
How could a smarter grocery cart make life easier for your parents? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at grocery carts at their local stores (the pros and cons of them) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering resources to building their first structures. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can create and use potions to provide a variety of useful effects in the world of Minecraft. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Readers get acquainted with the people behind today's most cutting-edge technologies in the wearable electronics field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Wearable Electronics introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Readers get acquainted with the people behind today's most cutting-edge technologies in the VR field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Virtual Reality Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Readers get acquainted with the people behind today's most cutting-edge technologies in the self-driving car tech field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Self-Driving Car Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Readers get acquainted with the people behind today's most cutting-edge technologies in the drone tech field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Drone Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Readers get acquainted with the people behind today's most cutting-edge technologies in the artificial intelligence field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Artificial Intelligence introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.
Readers get acquainted with the people behind today's most cutting-edge technologies in the robotics field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Robot Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.
MTV. Pixar. Target. Twitter. They are names recognized around the world today, but just how did these companies grow into global giants? Creative Education’s popular Built for Success series now spotlights four more flourishing corporations and introduces the leaders who guided them to prominence. Each title surveys the featured company’s complete history, examining its triumphs and failures, products and innovations, and the impact it has had on the lives of people around the globe. An outstanding resource for STEM units on contemporary technology and industry. In this title, take a look at the origins, leaders, and innovations of Twitter, the online social networking and microblogging service founded in 2006, which has hundreds of millions of users worldwide.
These now-extinct cephalods were the predecessors of modern-day squid, octopus, and nautilus and survived for nearly 335 million years! Young readers will discover how these shelled creatures came in myriad shapes, sizes, and designs, and how they managed to outlast several mass extinctions until about 65 million years ago.
General information about what a pandemic is, examples of various pandemics throughout history, and ways humanity can fight future pandemics. Additional features include informative captions, interesting factual sidebars, suggested activities, a phonetic glossary, resources for further research, information about the author, and an index.