Blueberry Sue, famous TV chef, needs the help of Cook Town's child private eye, Riley Rye. With her dog, Deputy, Riley heads to the TV station to find out who stole Sue's pie recipe. Can she do it?
Mr. Trogen is upset to hear that he is banned from participating in the town's art contest. But when he learns of cheating afoot, he has to get involved.
Lord Pomp wants a painting of himself, so he invites Joy the artist to his castle. At dinner, Joy notices hidden messages in her food. Not everything in Castle Pomp is as it seems... The phonemes /oy/o_e/ are featured in this title.
An awful smell ruins the clowns' road trip. It isn't coming from the food the clowns use for juggling or the bike with one wheel. What could make such a stink? The phonemes /wh/e_e/ are featured in this title.
Help the STEM Detectives discover who the hacker is who took their school Internet down. Bring your skills in matching shapes, reading graphs, and figuring out which objects float. Grab your notebpad and start investigating!
Help the STEM Detectives crack the case of the locked library. Bring your skills in matching shapes, finding patterns, and reading backwards text. Grab your notepad and start investigating!
Help the STEM Detectives find one of their team members. Robot iGumbo has gone missing. Bring your skills in mapping, finding bugs in instructions, and turning back time. Grab your notepad and start investigating!
Help the STEM Detectives solve the case of the missing noodles. Bring your skills in mapping circuits, using magnets, and making tally charts. Grab your notepad and start investigating while the clock ticks down!
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Stories about unsolved disappearances have surfaced throughout history. Lost explorers, missing armies, and hidden princes are just a few of these perplexing mysteries. Follow along and gather evidence to answer questions about all kinds of mysterious disappearances.
While Fred is out sick, a visiting author signs Fred's book "To Frank". When Fred's desk-mate Luisa suggests Fred must really be Frank in school, this sparks an idea for Fred's creative writing assignment. Fred's What-If poem is coming together wonderfully, until--a mist fills the room and the writing assignment come to life. Suddenly Fred--now Frankinschool--and Luisa--now Princessa Luisa--need to save the school from the mysterious potion--and the even more mysterious and devious ghost living in the school attic.
A summer trip to her grandparents’ house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
A summer trip to her grandparents' house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
Ring and Asia Wilde's life is anything but ordinary. Some of their closest friends are endangered monkeys and rare birds. Instead of attending middle school, they accompany their parents (scientists who work to save endangered species) on adventures around the world. They spend more time climbing trees, tracking animal prints, and taking on three-hundred-pound anacondas than they do filling out worksheets. But a research trip to the Amazon rainforest turns into a dangerous mystery when their mother goes missing. Who kidnapped Dr. Jane Wilde, and why? Ring and Asia have the skills to survive the jungle--but do they have what it takes to rescue their mom?
The summer is for sleuthing, and Lark and Connor have been served a double helping! It's time for the annual pet fair and the twins have been hard at work teaching their dog, Max, some new tricks. But on their way to the fairgrounds, they're offered not one, but two intriguing cases. Pets from the pet show have gone missing and their guardians are blaming each other for the disappearances. Meanwhile, Lark and Connor's frenemy, Sophie, thinks her house might be haunted and refuses to go inside. The twins split up to solve the mysteries, but can they find the vanished pets and the source of the spooky noises before the show has to start? Lark Has the Shivers is the fifth title in the Lark Ba Detective series, following Lark and the Desert Disaster, Lark Takes a Bow, Lark and the Diamond Caper and Lark Holds the Key.
It's a good thing young sleuths Lark and Connor Ba are always prepared because mysteries find them wherever they go. Lark and Connor are excited to visit the local art gallery where some of their classmates have been invited to exhibit their paintings. But when their friend Franklin is accused of stealing Kyle's masterpiece, the twins are sure Franklin is being framed—especially because Kyle has been nothing but mean to Franklin. Now the detectives are in a race to prove their friend's innocence as they collect clues and sort through red herrings. Will this be Lark and Connor's first unsolved case and is their friend doomed to be painted with a guilty brush? Includes bonus material as Lark shares the meanings behind her favorite words and idioms from the story. This is the sixth title in the Lark Ba Detective series, following Lark Has the Shivers, Lark and the Dessert Disaster, Lark Takes a Bow, Lark and the Diamond Caper and Lark Holds the Key.
On the first day of class at Nightmute Academy, Suni's connection to the supernatural leads to a warning about the school--delivered to her from beyond the grave. Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
When Suni, Gale, and Shi-woo set out to free their principal from what they think is an unwanted spiritual possession, they'll uncover a shocking truth about the school! Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
Ana has never been far from her home in California, but now she has a chance to travel to New Orleans with her gran. Along the way, the two see some interesting sights and eat good food. They also have a chance to help search for a missing boy who has set off in search of aliens.