Land takes center stage with this decodable title introducing key geography standards about land and landforms. Perfect for differentiating instruction for those readers in need of foundational reading skill support. In collaboration with World Book, this decodable series takes readers on a colorful journey across Earth's physical features, exploring oceans, atmosphere, biomes, and more!
The geography of oceans comes alive with this decodable title introducting key geography standards about Earth's incredible oceans. Perfect for differentiating instruction for those readers in need of foundational reading skill support. In collaboration with World Book, this decodable series takes readers on a colorful journey across Earth's physical features, exploring oceans, atmosphere, biomes, and more!
Take a splash with this fresh look at Earth's fresh water systems with this decodable title introducing key geography standards around rivers, lakes, and other waterways. Perfect for differentiating instruction for those readers in need of foundational reading skill support. In collaboration with World Book, this decodable series takes readers on a colorful journey across Earth's physical features, exploring oceans, atmosphere, biomes, and more!
Learn about climate and biomes with this decodable title introducing key geography standards. Perfect for differentiating instruction for those readers in need of foundational reading skill support. In collaboration with World Book, this decodable series takes readers on a colorful journey across Earth's physical features, exploring oceans, atmosphere, biomes, and more!
When Robot Boy discovers he isn't the only super cyborg on the block, he and Robot Girl have to team up to face a new threat--the clock-stopping villain, Tick-Tock. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When Suni, Gale, and Shi-woo set out to free their principal from what they think is an unwanted spiritual possession, they'll uncover a shocking truth about the school! Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
Erin, Mateo, and Noel started the Star Gazers to uncover the truth about life beyond the stars. Convinced that Earth is being visited by extraterrestrial travelers, they investigate a series of top secret files originating from Nellis Air Force Base, which happens to be where Erin's mother works. Abducted by an alien known as a Reptilian, the kids learn of the species' intention to reveal itself to humanity. When an overzealous influencer looks to exploit the reveal, the friends will have to step up and do what's right for the planet.
Even with no visible water present, the team discovers a vast ocean that stretches deep beneath the surface of Mars. While Malcolm imagines the aquatic Martians who live there to be uniquely adapted to the dark, their technology proves to not be as versatile. The temperatures drop dramatically, freezing the water around them and fixing their submarine in ice. Now it's up to science and creativity to free them from their frozen limbo--or they risk being stuck down there forever. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Francesca works hard at the long jump. But she's always coming in second. When she finally gets the chance to show off, it comes at a price. With the help of an alien friend, will Francesca stand at the top of the podium, or be stuck in the sand? This graphic novel includes educational sidebars such as a quick history of the long jump, a social emotional tie-in, and a pro athlete biography. Backmatter includes an activity page and character information.
Javier loves playing baseball. He wants to prove to everyone that he's a great pitcher. But his nerves get the best of him. With help from an alien friend, will Javier have the chance to run the bases, or will he be stuck in the dugout? This graphic novel includes educational sidebars such as a quick history of baseball, a social emotional tie-in, and a pro athlete biography. Backmatter includes an activity page and character information.
Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
The STEM Files graphic novel series focuses on the hilarious, top secret stories of ambitious, but inept, would-be evil villains. Top Secret: Pharmer focuses on the blundering would-be evil villian Dr. Phineas, Armour, aka Pharmer, as he attempts to infect the residents of The City with the common cold and charge all the citizens for the cure. But he fails miserably due to his lack of knowledge about bacteria, viruses, and medicine. It's hard to infect people if you don't know how infections and medications work! Each book in the series focuses on a key STEM concept. Includes educational callouts, sidebars, and backmatter material. Supplemental activity also included.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.