In The Terrible Toll of the Transylvanian Troll, something is not quite right with the team's newest patient. Changes this drastic are cause of concern, but the vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Sad and Laggin' Dragon, a dragon's tears are causing a flood! What's a wet vet team to do? In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Orc with Torque, a dizzy patient makes her way to the clinic for help. What is causing this constant spinning? And could magic be behind it? The vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Merpeople of Murfreesboro, a family vacation takes a turn when this mermaid family's special car springs a leak! The vet team race to the rescue, helping solve problems and keep these visiting cryptids safe. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Sid, the Squinting Cyclops, Syd comes to the clinic for help with a powerful headache that the cyclops just can't shake. The vet team takes a closer look to figure out what's ailing their one-eyed patient. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Gnome Sick Gnome, the vet team gets stumped! When their investigation takes them to their patient's home, it becomes clear that the home might just be part of the problem. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
Risk and reward. Cost and choice. The Stars of Ara--Namu and Hye--have learned the truth about magic and are ready to face their destinies. The time has come to merge science with magic. If they're successful, everyone will benefit. Fail, though…and it could be all over.
Hye and Namu know the truth--now it's time to make a choice. Will they risk everything to change the magic system, or be defeated before they even begin? Not everyone supports their movement, and there are even some who would do anything to stop it.
Namu and Hye have arrived at the Ara School of Magic. But they have more questions and no answers. There is more to magic than they could ever have imagined. The ability to hurt, heal, and help comes with a price--and someone must pay.
Namu wanted to learn magic to help others. But there may be more to it than meets the eye--and Hye's missing brother, Ki, may be the secret to unlock it all. Can a balance be struck between science and magic, or will the scales tip forever?
The biggest day of the year has arrived--the test to get into the Ara School of Magic. Namu has dreamed of being accepted. Alongside Hye, her sometimes-nemesis (and much cooler schoolmate), Namu seeks to prove that she has what it takes to be the next rising Star of Ara.
With nowhere left to live after losing his parents and working his way through a long list of relatives on the mainland, Ollie finds himself at his grandpa’s house in Sueño Bay, "home of the supernatural." Miserable and intending to get away from the earthquake-prone, rain-soaked island on the next bus out of town, Ollie's getaway plans are altered abruptly when he and three classmates discover something they shouldn't have in a trailer in the woods. The four unlikely friends come together in a mystery involving supernatural creatures, a ticking clock and one angry gym teacher to save themselves, the creatures and Sueño Bay from a darkness that is infecting the island. If they succeed, will Ollie finally find a place to call home?
When a quiet seaside town is suddenly overrun by hundreds of giant monsters, two young sisters are the only ones prepared to handle the situation. Using their keen interest in architecture, local history, folklore and gymnastics, Enid Jupiter and Lyra Gotham attempt to not only stop the monsters' rampage but also figure out why it's happening.
Sherlock Holmes thinks that Inspector Lestrade's latest case is a waste of his time. But when the details of several Napoleon statues being destroyed are revealed, he decides it may be worth looking into after all. Follow the clues with Holmes and Dr. John Watson as they uncover their biggest find yet.
When the prime minister and the secetary of foreign affairs ask Sherlock Holmes for help, Dr. John Watson knows this is an important case. The investigative duo must find a stolen letter that could lead to war. If Holmes solves the case by uncovering a second stain, he could save England and a marriage all at the same time.
Innkeeper Mrs. Warren is suspicious of her new guest. He never leaves the room and hasn't been seen in days. She has asked Sherlock Holmes and his partner Dr. John Watson to investigate the strange man. What Holmes uncovers is much more interesting than a reserved guest. Follow along as Holmes uncovers a mystery and murder in one investigation.
The Duke of Holdernesse's only son has disappeared from his preparatory school. The principal has asked Sherlock Holmes and Dr. John Watson to investigate. Follow Holmes as he finds the boy and uncovers a deep family secret along the way!
When a package containing two human ears arrives on the desk of Inspector Lestrade, he brings Sherlock Holmes on the case. Will Holmes and his partner, Dr. John Watson, uncover the gruesome details of murder and revenge?
Mrs. Hudson has been through a lot as the landlady of Sherlock Holmes. But nothing has worried her as much as the private detective being too sick to leave his bed. She calls for his partner, Dr. John Watson, to attend him. Can Watson bring a specialist to cure this dying detective or was it all an act?
No need to wait between titles for more nightmarish fun in this complete collection of Nightmares of Nightmute Volumes 1-6. The next nightmare is just a page away! As new students Suni, Gale, and Shi-woo will discover, there's more than reading, writing, and arithmetic taking place on campus. In this school's lockers, you're just as likely to find a ghost as you are a textbook! This graphic novel series includes educational sidebars that explore the history and science (and pseudoscience) behind some of the world's spookiest encounters, hands-on activities, fast facts, table of contents, glossary, and index.
The 1980 Winter Olympics were overshadowed by Cold War tensions running high between the United States and the Soviet Union. The young, underdog hockey team from America wasn't poised to win against the seemingly undefeatable USSR--until they did. Follow the exciting true story of one of the most amazing moments in sports in this thrilling graphic adventure. Then, learn more about the biggest game in world hockey and other amazing Olympic moments.
Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. But when the villain Mammal Man shows up with a plan to rid the planet of reptiles, it will take all of Robot Boy's problem-solving skills to stop the warm-blooded bad guy from enacting his plan--to crash an asteroid into Earth. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When the end of the school year finally arrives, it's time for the last-day-of-school carnival! But Robot Boy and his friends are forced to run for cover--the ultimate party pooper, Rain Out, has assembled a storm big enough to drench all their fun. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
In the small village of Sueño Bay, famous for its mysterious crystals and legendary moon creatures, friends Ollie, Jenna, Sleeves and Kay are building a go-kart for the annual Fall Fair competition. Living in the nearby hills are tiny moon creatures, the Hivers, who play a crucial role in the health of the local mushroom crop. But the Hivers' important job is interrupted when Sleeves, the youngest of the group, stumbles upon them. Feeling left out of the go-kart project, Sleeves claims the Hivers as his loyal subjects and locks them away when he’s not around. Without the Hivers, the island’s mushroom crop starts to take a turn for the worse. Stories say that the last person who messed with the Hivers, the Hillside Hermit, was cursed to roam alone and never return to Sueño Bay. Is Sleeves destined to suffer the same fate or can he and his friends return balance to the island in time? This is the third book in the Sueño Bay Adventures series, following Shadow Island and Otter Lagoon.
Locked away in the basement are a group of spooky students who are serving an endless detention--one they never should have been given. Will they forever serve time for a crime they never committed? Team up with the school's new (and only) students Suni, Gale, and Shi-woo as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.