Children will enjoy this inventive book, which uses the principles of Makerspace to introduce them to how materials can be shaped to serve different uses and purposes. Simple text describes how natural and human-made materials are shaped for their purposes, and how the properties of those materials support their purpose. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this intriguing book, which uses the principles of Makerspace to introduce them to how the properties of materials make them best suited for different purposes. Simple text describes how the properties of materials, such as transparency and buoyancy, relate to their uses. Readers are then provided with strategies to start their own creative projects using the ideas they have learned—especially related to testing the uses of materials. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this engaging book, which uses the principles of Makerspace to introduce them to how matter is mixed together or separated to create new properties. Simple text describes how mixing and separating can result in new states of matter, substances, and materials with differing properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this fascinating book, which uses the principles of Makerspace to introduce them to the properties of different materials, such as wood, paper, and plastic. Simple text describes the observable properties of materials, and gives readers the tools they need to compare and contrast those properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this entertaining book, which uses the principles of Makerspace to introduce them to the properties of matter. Simple text describes the properties of liquids and solids, and how these properties change between states of matter. Readers are then provided with strategies to start their own creative projects using the scientific ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
From card games and board games to dolls and collectibles, this book introduces readers to traditional games and toys from around the world. Readers will see similarities and differences between their own sources of entertainment and those of others. This inviting new title will surely earn top marks with young readers!
How do you build a snowman? With some snow for a body and objects for a face, arms, and clothes. Paired to the nonfiction title What Is Snow?.
Sam is making something. He puts more and more pieces together. Do you know what he is making? Paired to the nonfiction title Robots Can.
Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?
What can we do with a box? You can make a car, a house, and an airplane. We can make anything with a box. What do you want to make? Paired to the nonfiction title Building a House.
Time to play hide and seek in the playground. Find somewhere to hide before the count hits 10. Where is the best place to hide? Paired to the nonfiction title Favorite Games.
How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.
A very simple introduction to the sport of street hockey, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
A very simple introduction to the game of four square, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
How many toys do you have? Have you ever taken the time to count all of your toys? Introduce young readers to counting and cardinality by having them count the different toys displayed throughout the pages of this e-book. Featuring vivid photographs of toy cars, dinosaurs, and more, readers will enjoy counting while also developing oral language skills by describing what is happening in each photograph.
Featuring basic concepts, this lovely book uses vivid images, engaging vocabulary, and informational text to inspire beginning readers to recognize activities such as playing, digging, reading, running, swinging, and writing. With this engaging nonfiction reader, children will be proud to share what they can do!
Readers are introduced to mathematical concepts like ratios, proportions, and percentages in this adventurous title that centralizes around an exciting road trip! Through stunning photos, engaging sidebars, STEM topics, helpful mathematical diagrams, and challenging practice problems, readers will be excited to put their developing mathematical skills to good use!
Make patterns fun at recess time! This exciting title helps young readers recognize repeating patterns all around through helpful charts and familiar images of recess time. Children will better understand early STEM themes through the help of simple, applicable examples of patterns. This title will engage young readers with games and featured "You Try It!" problems!
Discover patterns in everyday games! This charming title helps young readers recognize repeating patterns in common games like checkers, cards, board games, and jacks. Children will enhance their understanding of patterns and early STEM themes with engaging examples and featured "You Try It" problems.
Practice addition while having fun in the sun! This charming title uses examples of outdoor activities to help children learn addition, number operations, and early STEM themes. Vivid, familiar images, mathematical diagrams, and engaging "You Try It!" problems make addition simple and fun for young readers. Add one slide and two slides to get three slides! Add kites, shells, pinwheels, and more!
Make subtraction entertaining with this book about games! This fun title will engage readers as they discover how they can practice subtraction and early STEM concepts while playing their favorite games. Through practice problems, vivid images, and helpful mathematical charts, this book makes subtraction simple and encourages readers to practice their new mathematical skills while playing their favorite games.
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Invite readers to see what goes on behind the scenes at a school carnival! With informational text, vibrant photos and helpful charts, children are engaged from cover to cover while utilizing mathematical skills to learn the basics of planning, income, estimates, and budgeting.
The brotherly trio of George, Charles, and Edward Parker built the Parker Brothers game brand. George, the youngest, was the inventor of the bunch. His board game Banking set the company in motion in 1883. In this business biography, young readers will learn what can happen when someone rolls the dice with an idea.
Pikachu could be called the mascots of the Pokémon brand, as the short, yellow furballs are the most recognizable of hundreds of characters. This book for growing readers tracks the birth of the Japanese pocket monsters chased all around cities by Pokémon Go players.