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History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Games Around the World

Casey Petersen (author)

Publisher: Teacher Created Materials ISBN: 9781433380129

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.

Around the World in Jokes, Riddles, and Games

Marguerite Rodger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117458

Laughter is a universal language. Using jokes, puns, riddles, fantastic images, rhymes, and more, this book examines humor around the world. Readers will learn how humor is shaped by language and culture and how being a "cultural insider" can help you understand humor in another language or country.

Maker Projects for Kids Who Love Games

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117182

Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. “Makers and Shakers” sidebars introduce readers to some of the world’s greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work.

Danny and Abby Play Tag

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9780974647531

Danny and Abby follow the mowed path in the yard to play a game of chase in the grass. Who do they invite to play with them?

Danny and Abby Play Hospital

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9781933624105

Danny and Abby pretend to work in a hospital. They take turns being the doctor and nurse, and pretend to take care of their patient, Bee.

Super Danny

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9781933624099

Danny collects some socks, goggles and a cape to create his costume of Super Danny.

What We Do in Winter

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403092

Do you like sledding? Maybe you like making snow angels. Let's discover all the fun things to do in winter.

What We Do in Spring

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403061

Do you like planting a garden? Maybe you like flying a kite. Let's discover all the fun things to do in spring.

What We Do in Summer

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403078

Do you like to take long walks? Maybe you like digging in a garden or going to the park. Let’s discover all the fun things to do in summer.

What We Do in Fall

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403085

Have you seen geese flying high? Maybe you like counting pumpkins in a field. Let's discover all the fun things to do in fall.

Pumpkin Seeds

Margo Gates (author) Stephen Brown (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400709

While Mom makes pumpkin soup, Ravi prepares the pumpkin seeds. Lively text and illustrations will draw in beginning readers. Pairs with the nonfiction title Let's Look at Pumpkins.

Let's Explore Apples!

Jill Colella (author)

Publisher: Lerner Publishing Group ISBN: 9781541581784

Do you like sweet or tart apples? Visit a farm to discover how apples grow, what the different types of apples are, and how they taste. Make some delicious applesauce, and discover how to find the star inside every apple. Includes a recipe for applesauce and ideas for an apple tasting party.

Bean Soup

Margo Gates (author) Lisa Hunt (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400686

What ingredients are needed to make a nourishing bean soup? Appealing text and illustrations will draw emergent readers into the story. Pairs with the nonfiction title Let's Look at Beans.

Baking Apples

Margo Gates (author) Jeff Crowther (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400679

In this charmingly illustrated story, a father and his daughter use fresh-picked apples to bake a delicious apple tart. Pairs with the nonfiction title Let's Look at Apple Trees.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Won't Wear Boots

Harriet Ziefert (author) Laura Rader (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621687

Snow day, snow play! Molly's ready for fun. But mom won't let her leave the house until she's put on a snowsuit. "I HATE BOOTS!" Molly wails.

Wait

Harriet Ziefert (author) Richard Brown (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621625

Buffy ran. Jenny ran. And soon everyone is running, too. The chase is on! Where could they be going so fast? Just like all the characters, young readers will scream with pleasure when they find out.

Let’s Do Something

Harriet Ziefert (author) Pete Whitehead (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621823

Ink, Wink, and Blink complain they have nothing to do, despite enough toys to keep an army of kids busy. But the three eventually find some hilariously slapstick ways to entertain themselves…and readers, too!

Chocolate Mud Cake

Harriet Ziefert (author) Maxine Lee (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621113

Ken and Jen are a brother-and-sister pair who pretend to bake a cake while playing outside. Will their parents go along with the fun and eat the mud cake?

Video Game Coding

Janet Slingerland (author)

Publisher: North Star Editions ISBN: 9781641855037

Explains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.

Blurred Reality

Evan Jacobs (author)

Publisher: Saddleback Educational Publishing ISBN: 9781630788339

Alden Nash is a video gamer. His skills have earned him elite gamer status and wealth. Currently, he ranks in the world's top 10. Then Alden's agent gets him an amazing deal to test a virtual reality game that's in secret development. Alden hates VR, but this game was created by a gaming guru Alden wants to meet. And first prize is one million dollars. What he doesn't know is that the game isn't the only thing being tested. Can he win without losing his mind?

Playing Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183391

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will learn everything they need to set off on the journey toward becoming an expert Pokémon trainer. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

How Pokémon GO Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183407

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will uncover the fascinating history behind this remarkable augmented reality game. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Battling in Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183414

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will discover the tips and tricks they need to emerge victorious in head to head Pokémon battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.