Search Results: 213 books from 20 publishers. Learn more

Esports: Games and Genres

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172418

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different games and genres that make the best esports, from first-person shooters to RTS and MOBAs. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Patterns and Numbers in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140929

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140905

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140899

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Careers in Esports

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172401

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports: Game Design

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172425

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports: Greatest Moments

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172388

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports: Ethics and Legal Problems

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172432

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

History of Esports

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172395

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Sight and Sound in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Building a Roller Coaster in Minecraft

Adam Hellebuyck, Mike Medvinsky (authors)

Publisher: Cherry Lake Publishing ISBN: 9781534140882

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Maker Projects for Kids Who Love Games

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117182

Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. “Makers and Shakers” sidebars introduce readers to some of the world’s greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work.

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

The Unofficial Guide to Minecraft Creative Mode

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415451

Flying around and building without having to worry about zombie mobs? It's all fun and games when you play Minecraft in Creative mode! Fun tips, STEM content, and a fun coding feature will have players enthralled.

The Unofficial Guide to Minecraft Redstone

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415604

Discover the different uses for redstone ore in the hit game Minecraft. Readers will learn all kinds of tips and tricks! STEM sidebars connect game play to real-world applications.

The Unofficial Guide to Minecraft Maps

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415550

Explore the ins and outs of making and using maps in the super popular game Minecraft. Tips and tricks help game-lovers master the craft while sidebars that highlight STEM and coding round out the experience.

The Unofficial Guide to Minecraft Enchantments

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415505

Enchanted tools, weapons, and armor in the hit game Minecraft make playing more fun. Learn how to create them in this overview. Sidebars highlight elements of game play related to STEM and coding concepts.

Pro Gaming

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401188

The professional gaming industry includes esports players, streamers, sponsors, and others. Learn the difference between esports and streaming, find out how the industry of professional gaming works, and explore what it takes to reach the top with this engaging high/low title.

Gaming's Greatest Moments

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401171

Whether it's a new high score, a devastating attack, or an incredible come-from-behind win, pro gaming is full of amazing moments. Learn about the athletes, teams, and moments that thrill fans around the world with this fascinating high/low title.

Superstars of Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401195

The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.

The World of Esports

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401218

With huge prize pools, skilled players, and huge tournaments, it's no wonder esports are making a splash around the globe. Readers of this high/low book will learn all about the biggest games, the best players, and the devoted fans defining esports.

Women in Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401225

Gaming used to be dominated by men, but some of the world's most popular streamers and esports players are women. Meet some of the women at the forefront of gaming and learn how they achieved success in this exciting high/low title.

The Business of Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401201

Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how professional gamers make money, which games are the all-time top sellers, and much more about the business of gaming with this captivating high/low book.

Professional Esports Leagues

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172371

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different facets of a professional esports league. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.