Reading! Mike gets his first library card. Megan and her classmates prepare for story time. Tex and Indi join a summer reading program at their local library. Toby writes a book report and learns that you shouldn't judge a book by its cover. Stories by LaDonna Frankenheim, Marianne Mitchell, Lissa Rovetch, and John J. Bonk.
Imagination! Anita builds a creative fort. A bucket can be anything you desire. Zoey plays dress-up at school. She decides to be a cowgirl and then creatively builds a horse. The read a fun story about misunderstanding idioms and imagination taking over. Stories by Highlights for Children, Alexander Mercer McCarren, and Tiffany Alenefelt.
Activities are better together! There are so many fun things to do. How will you spend your day? Enjoy a poem about a visit from Grandma. Then read about animals all having fun on a teeter-totter. Then Tex and Indi go to an art museum and find inspiration. Stories by Lissa Rovetch, Vijaya Bodach, Sherry Shahan, and Eileen Spinelli.
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.
The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.
Readers learn the history of marbles as well as how to play popular marble games.
Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.
Find out how board games and card games have changed over the years. Then learn how to play some of the more popular games as well as make several of your own.
Children will enjoy this interesting book, which uses the principles of Makerspace to introduce them to how materials can be joined together to create one object with many individual pieces. Simple text describes how objects made of many pieces can be disassembled to make new objects, and how the properties of those objects can be observed. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this inventive book, which uses the principles of Makerspace to introduce them to how materials can be shaped to serve different uses and purposes. Simple text describes how natural and human-made materials are shaped for their purposes, and how the properties of those materials support their purpose. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this intriguing book, which uses the principles of Makerspace to introduce them to how the properties of materials make them best suited for different purposes. Simple text describes how the properties of materials, such as transparency and buoyancy, relate to their uses. Readers are then provided with strategies to start their own creative projects using the ideas they have learned—especially related to testing the uses of materials. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this engaging book, which uses the principles of Makerspace to introduce them to how matter is mixed together or separated to create new properties. Simple text describes how mixing and separating can result in new states of matter, substances, and materials with differing properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this fascinating book, which uses the principles of Makerspace to introduce them to the properties of different materials, such as wood, paper, and plastic. Simple text describes the observable properties of materials, and gives readers the tools they need to compare and contrast those properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this entertaining book, which uses the principles of Makerspace to introduce them to the properties of matter. Simple text describes the properties of liquids and solids, and how these properties change between states of matter. Readers are then provided with strategies to start their own creative projects using the scientific ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?
How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.
A very simple introduction to the sport of street hockey, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
A very simple introduction to the game of four square, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Invite readers to see what goes on behind the scenes at a school carnival! With informational text, vibrant photos and helpful charts, children are engaged from cover to cover while utilizing mathematical skills to learn the basics of planning, income, estimates, and budgeting.
From earliest times, the concept of "play" has been part of the human experience. And while some pastimes have gone in and out of favor over the years, some never change or lack for enthusiasts. Using poetry and prose, Judy Young relives many of the familiar games of childhood and invites young readers to join along as she plays Kick the Can, Monkey in the Middle, and Double Dutch jump rope. "The rope starts to turn and I jump with my feet As I sing out a song with the same rhythmic beat, Turn around, touch the ground, first jump slowly, then fast; How many more jumps do you think I will last?" Colorful artwork reinforces the underlying message of the importance of physical play in today's techno-driven world. In Lazy Days of Summer even "older" children will recall the welcome tang of lemonade after a rugged game of tag.
In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
A level 2 Amicus Reader that discusses popular turn-of-the-century toys and how toys in the early 1900s were different from toys sold today. Includes “What’s Different?” photo quiz.
From the start, American Girl has cared about representing diversity with its dolls. Its original young girl dolls—Samantha, Kirsten, and Molly—were introduced at a time when it was difficult to find dolls not in baby form. In this title, growing readers are likely to see dolls that look a lot like them!