In a story highlighting the value of hard work and preparation, three pig siblings build houses for themselves. One builds a house of straw, one of sticks, and one of bricks. Which house will withstand the power of the Big Bad Wolf? A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrators are provided for further comprehension.
Three billy goats need to cross a bridge to reach greener pastures, but must first outsmart a hungry troll that blocks their path. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
After being abandoned, a poor brother and sister's loyalty toward one another allows them to stand together and overcome fear in the shape of an evil forest witch. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrators are provided for further comprehension.
A young sea princess is unhappy with who she is, longing to be human rather than mermaid. Her wish grants her fleeting happiness, but costs her much as well. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
A little girl disregards directions to stay on course while on the way to visit her grandmother. This allows a sly wolf to deceive and eat both girl and grandmother, but not without consequence. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
A greedy fisherman's wife forces her husband to request wishes of power and wealth from a magical fish. The tale turns into a circular journey cautioning to be careful what you wish for. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
A tender girl is held captive by a mighty beast, who is himself held hostage by a spell. Both discover that true beauty and true love are not based on appearances, but come from within. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
Cinderella's wicked stepsisters and their mother treat her cruelly, but Cinderella responds only with kindness, and so gets rewarded with happiness at tale's end. A beyond-the-story section, an activity, critical-thinking questions, and information about the author and illustrator are provided for further comprehension.
In The Terrible Toll of the Transylvanian Troll, something is not quite right with the team's newest patient. Changes this drastic are cause of concern, but the vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Sad and Laggin' Dragon, a dragon's tears are causing a flood! What's a wet vet team to do? In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Orc with Torque, a dizzy patient makes her way to the clinic for help. What is causing this constant spinning? And could magic be behind it? The vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Merpeople of Murfreesboro, a family vacation takes a turn when this mermaid family's special car springs a leak! The vet team race to the rescue, helping solve problems and keep these visiting cryptids safe. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Sid, the Squinting Cyclops, Syd comes to the clinic for help with a powerful headache that the cyclops just can't shake. The vet team takes a closer look to figure out what's ailing their one-eyed patient. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Gnome Sick Gnome, the vet team gets stumped! When their investigation takes them to their patient's home, it becomes clear that the home might just be part of the problem. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
When eleven-year-old Hailey and her friend Kyle make a wish on a Chinese lion statue, they accidentally bring a dragon to life. Scared at first, the kids soon realize that Zhu the dragon means them no harm, and they show the dragon around their city. It's all fun and games until Animal Control gets wind of a wild creature on the loose. The kids have to find a way to send their new friend back home before she’s taken away.
Risk and reward. Cost and choice. The Stars of Ara--Namu and Hye--have learned the truth about magic and are ready to face their destinies. The time has come to merge science with magic. If they're successful, everyone will benefit. Fail, though…and it could be all over.
Hye and Namu know the truth--now it's time to make a choice. Will they risk everything to change the magic system, or be defeated before they even begin? Not everyone supports their movement, and there are even some who would do anything to stop it.
Namu and Hye have arrived at the Ara School of Magic. But they have more questions and no answers. There is more to magic than they could ever have imagined. The ability to hurt, heal, and help comes with a price--and someone must pay.
The biggest day of the year has arrived--the test to get into the Ara School of Magic. Namu has dreamed of being accepted. Alongside Hye, her sometimes-nemesis (and much cooler schoolmate), Namu seeks to prove that she has what it takes to be the next rising Star of Ara.
Clem's friend Dewey tells tall tales, including that his sister Margot can spin straw into gold. The king overhears this and asks if she can spin some gold for him. The trio asks Clem's kickball teammate Bigfoot for help because he has magical powers. Bigfoot agrees at first, but when the king asks for more gold, the trio must guess Bigfoot's real name for his help.
After Clementine eats her friend Wally's last piece of bubblegum, they set off across town to buy more so he can practice for a bubblegum-blowing contest. When Wally puts his headphones in, he can't hear anything! Clem does everything she can to get his attention, but Wally's eagerness to practice earns him some disgruntled neighbors and a bad nickname.
Clem's friend Zara is a zoologist who gives bedtime stories and goodnight kisses to all of the animals at night. Zara often dreams of meeting her prince charming, but she puts her search aside when the zoo welcomes a new warty resident.
Step into the thrilling world of martial arts and reading with an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled "Story Mode" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents.
Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team.
Our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled "Story Mode" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win.