In The Terrible Toll of the Transylvanian Troll, something is not quite right with the team's newest patient. Changes this drastic are cause of concern, but the vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Sad and Laggin' Dragon, a dragon's tears are causing a flood! What's a wet vet team to do? In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Orc with Torque, a dizzy patient makes her way to the clinic for help. What is causing this constant spinning? And could magic be behind it? The vet team is on the case! In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In The Merpeople of Murfreesboro, a family vacation takes a turn when this mermaid family's special car springs a leak! The vet team race to the rescue, helping solve problems and keep these visiting cryptids safe. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Sid, the Squinting Cyclops, Syd comes to the clinic for help with a powerful headache that the cyclops just can't shake. The vet team takes a closer look to figure out what's ailing their one-eyed patient. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
In Gnome Sick Gnome, the vet team gets stumped! When their investigation takes them to their patient's home, it becomes clear that the home might just be part of the problem. In the Magical Pet Vet series, join Taye, Marta, and Emily on their wild adventures with some of the magical world's most misunderstood creatures. These creatures have problems, and the vet team is determined to solve them. This graphic novel series explores real-life STEM and SEL concepts in a fantastical setting.
When eleven-year-old Hailey and her friend Kyle make a wish on a Chinese lion statue, they accidentally bring a dragon to life. Scared at first, the kids soon realize that Zhu the dragon means them no harm, and they show the dragon around their city. It's all fun and games until Animal Control gets wind of a wild creature on the loose. The kids have to find a way to send their new friend back home before she’s taken away.
Risk and reward. Cost and choice. The Stars of Ara--Namu and Hye--have learned the truth about magic and are ready to face their destinies. The time has come to merge science with magic. If they're successful, everyone will benefit. Fail, though…and it could be all over.
Hye and Namu know the truth--now it's time to make a choice. Will they risk everything to change the magic system, or be defeated before they even begin? Not everyone supports their movement, and there are even some who would do anything to stop it.
Namu and Hye have arrived at the Ara School of Magic. But they have more questions and no answers. There is more to magic than they could ever have imagined. The ability to hurt, heal, and help comes with a price--and someone must pay.
The biggest day of the year has arrived--the test to get into the Ara School of Magic. Namu has dreamed of being accepted. Alongside Hye, her sometimes-nemesis (and much cooler schoolmate), Namu seeks to prove that she has what it takes to be the next rising Star of Ara.
Step into the thrilling world of martial arts and reading with an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled "Story Mode" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents.
Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team.
Our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled "Story Mode" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win.
Our hero, Jack, finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled ""Story Mode"" during his usual video game play, he's transported into a fantasy quest game complete with trolls, heroes, and dragons. Suddenly, he isn't just playing a game; he's living it.
Misha is excited about visiting his favourite aunt, especially now that she has moved into a cottage that is more than a century old. What an opportunity to search out secret passages and hidden cellars. But Aunt Dora's home in the historic town of Belfountain has also raised the interest of others: a society of crows, including the mystic albino Old One, all intent on finding something hidden. Before he knows it, Misha is drawn into his aunt's secret. She is a Keeper, one of a line of wise caretakers of the ancient Pandora's Box, and it is her duty to keep it under lock and key.
Filip, the ten-year-old son of Croatian immigrants, lives in a boring suburb of the big city, where he passes his time either at school or in his cozy kitchen, googling everything from dinosaurs to the Hubble Space Telescope. When his favorite uncle gets sick, Filip turns to Google for answers. Instead he receives a visit from the Great Googlini, a tiny woman in Converse sneakers who swirls out of the computer vents. She's not really a genie, she explains: "I'm more of an archivist." Her visit is a little bit of magic that lets Filip see the magic all around him.
The city of Terra Nova was founded on a lie: the spirits who cross over from the spirit world are evil and must be captured for the safety of humanity. But Molly Stout and her family have learned that the spirits are thinking, feeling beings, enslaved to enrich the wealthy, especially the spirit-harvesting company Haviland Industries and its founder, Charles Arkwright. With the help of her family and the aetheric spirits Ariel and Legerdemain, Molly has been fighting to free the spirits. But Terra Nova runs on spiritual machinery, and for each factory they shut down, another takes its place.
Paige and Coco are curious about the new boy in school. His name is Orion Wells, and from the beginning, the boy is different. Paige thinks it's Orion's magical green eyes. Could the boy be from another planet? After a few weeks at school, the entire culture has changed. The bully is nice. Lonely kids have made friends. Teachers are calmer. The principal smiles. Even Coco changes. During a major talent show, Coco doesn't get stage fright. She nails her song and wins the contest.
Jennifer Mah has a secret — a big one. She can move objects with her mind. She knows if people learn about her abilities, she would be taken and subjected to horrible experiments. That’s why she and her father have been living in a new city under false identities. But when Jennifer uses her powers to save someone from being hit by a car, she exposes herself to the authorities. Her father is taken away by agents and Jennifer has to find a way to save him without getting caught herself.
Billy Stuart is a young raccoon who aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. When he learns that his grandfather has found a way to travel through time and is leaving on another great voyage, he sets out to see him off (and maybe sneak along). Billy Stuart follows his grandfather's puzzling clues through a maze of caves and caverns to find him before he leaves, trailed by his Scout pack, the Zintrepids. What Billy doesn't know is that once they go down the fateful path his grandfather has taken, there will be no turning back. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Zintrepids is Billy's first adventure and is sure to amuse readers of all ages.
Crow is not beautiful. He can't sing like the other birds, either. But he finally has something that all the other animals want. And he won't share it with anyone! Will a clever fox find a way to get Crow's prize? Includes a support page of teaching tips for caregivers and teachers. Downloadable Teacher's Notes available.
When Hare brags about how fast she can run, slow-moving Tortoise challenges her to a race. Does Tortoise have some magical power that will help him run? No, but he is wise and determined. Will that be enough to win the race? Includes a support page of teaching tips for caregivers and teachers. Downloadable Teacher's Notes available.
What is a wolf who is a terrible hunter supposed to do? Wolf has to figure out a way to get dinner. What will he cook up as a plan? And will anyone fall for it? Includes a support page of teaching tips for caregivers and teachers. Downloadable Teacher's Notes available.
When a boy gets bored of tending sheep, he finds something fun to do. Will his idea of fun get him in trouble? When the farmers have had enough, the boy may regret his games. How will he ever be trusted again? Includes a support page of teaching tips for caregivers and teachers. Downloadable Teacher's Notes available.