Sammy's things are all over the house, but where is Sammy?
A new adventure for Sammy who doesn't want to get his paws wet.
Readers will have a field day with Alex as they are introduced to high-frequency verbs.
Sammy's things are all over the house, but where is Sammy?
Illustrations of puppy Sammy alongside full-grown Sammy will help readers identify and understand opposites.
The birds are eating all of Mr. Potter's plums. Will he be able to figure out a plan to save some of the plums for himself?
Sammy doesn't know where to turn in the confusion of a family move. Repetitive text will help readers build fluency.
It's picture day at school, and Carla can't decide what to wear. How will she pick the perfect outfit?
Repetitive text and engaging content will build fluency as readers cheer for Alex.
Alex is so anxious to use his new skateboard that he ignores his family's warnings. Readers will enjoy reading this action-packed book and will learn a valuable lesson.
Carla's hair ribbons go missing every day. What keeps happening to them?
Alex has decided to create a graphic novel to complete his fourth grade assignment on the Renaissance. His pencil is nearly worn out when his father returns from an archaeological dig and suggests Alex get a replacement pencil from his bag to complete the assignment. Alex uses the borrowed pencil to draw a monster that a knight must put a stop in order to save the village and its inhabitants. When he wakes up the next morning, the paper is blank and the monster is staring at him! Can he figure out a way to get things back to normal?
The school play was a hit, but Sara and Alex have lost the Mystical Pencil again. Stewart found it and used the pencil to design his science fair project -- a working robot. The problem is, Stewart's robot stumbles upon the power of the pencil and decides to make himself a few friends. The helpful robot has drawn an evil robot as well and now the evil bot has created his own army. Can Alex, Sara, and Stewart defeat the robots and return the pencil to the museum before it is too late?
Alex made sure the Mystical Pencil is in his possession and is at the museum to return it to safety. But, before he gets the chance, Marvin steals it! Marvin's only ambition is to draw dinosaurs over and over. Once again, Alex is forced to try and set things right while not becoming dinosaur lunch. Can he solve the dinosaur drama and secure the Mystical Pencil once and for all?
When Alex woke up from the Renaissance nightmare, the Mystical Pencil was nowhere to be found. Until he gets to school that is! There he discovers Sara has found the pencil and is using it to draw costumes and sets for the school play. She doesn't believe Alex's warnings until it is too late! Can Alex and Sara work together to take the farm out of the school and back onstage?
Carlos and Carmen's Abuelita has come to visit. She joins the twins, Mamá, and Papá as they go from store to store, searching for the perfect piñatas. When they finally find them, the twins fall in love with their new piñata pets. They don't want to smash them! Luckily, Abuelita knows just what to do. Aligned to Common Core standards and correlated to state standards.
Fall leaves and pumpkins are everywhere. Carlos and Carmen are making plans to be in the costume contest. They both want to win, but neither of them wants the other to lose. It's a problem. A prize-winning problem! But with an old shirt, a pair of scissors, and a lot of creativity, the twins come up with a prize-winning solution. Aligned to Common Core standards and correlated to state standards.
Abby Spencer's favorite book is missing from Evergreen Library! One by one, other books start disappearing, too. When Abby sees a suspicious stranger run out of the library with copies of the missing books in his briefcase, she jumps to conclusions. Now the Book Bunch is on the case! But things aren't always what they appear to be. Can they track down the book thief before more of the library's most popular books vanish? Aligned to Common Core Standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
A medieval project is pitting the third grade classes against each other. The class with the best project will win a pizza party! When Miss Pringle's class checks out all of Evergreen Library's medieval books, Mrs. Mackenzie introduces the Book Bunch to the restricted section of the library. Castles, knights, and princesses also give Mrs. Mackenzie a great idea. She promises a cool reward if the Book Bunch helps with her special project!
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
Uncle Dan is still tracking down the hacker known as Storm. While Carter waits, he's looking for a way to get out of actually reading his homework. Since Isabelle has cleaned up the virtual reality code, Carter heads into "The Legend of Sleepy Hollow." What he doesn't know is that Storm has left a few traps. Isabelle can't get the virtual reality program to shut down to get Carter out of the suit. She has to try the most dangerous thing of all - a reboot of the system. If she can't get it back online, Carter only has a few minutes of air left.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
A wealthy but unpublished author hires Uncle Dan to turn his book into a virtual world so that he can get the attention of a publisher. But soon Carter and Isabelle begin to suspect this author is a little too desperate for success. In fact, he's lifted characters and dialog directly from classic books for his masterpiece. Can Carter and Isabelle reveal the plagiarism of Edgar Allan Poe's The Purloined Letter and convince Uncle Dan to put a stop to this novel nightmare?
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.