Aunty Azra is an architect. She is designing a new mosque near Houston so she stops in to visit. Nadia and Nadir help with the mosque's design and later attend the opening ceremony.
When Nadia and Nadir have nothing to do one summer afternoon, they decide to follow a video tutorial to make their own slime. They learn to follow rules for safe play and try to convince their parents to allow them to sell home-made slime to save up for supplies.
Dadi is coming to stay with Nadia and Nadir while their parents are away for pilgrimage. Nadia and Nadir play the role of tour guides, showing their grandmother around Houston.
When a flood strikes Pakistan, Nadia and Nadir decide to organize a charity run to help the flood victims. They learn about fitness training and that some races aren't meant to be won. Sometimes there's a bigger goal to achieve.
Nadia and Nadir begin collecting kitchen scraps and learn about layering, aerating, and how compost can enrich the soil naturally.
Nadia and Nadir can't wait to have a sleepover in their backyard. But missing treats and critter footprints have them thinking of monsters. Eventually, they set up a plan to track down the creature and figure out what nightly visitor is in their backyard.
Bicep is serving aboard a Coast Guard cutter that intercepts a gunrunner bound for Mexico. He finds anti-tank missiles and other sophisticated weaponry on board. An investigation reveals the drug cartels are preparing to overthrow the Mexican government. Bicep and Invisible Six must stop the cartels to save Mexico's government.
Taiwan's citizens are voting on a proposed reunification with mainland China. Gizmo travels to Taipei as part of a UN team to safeguard the country's electronic voting system. When the referendum fails, China invades. Gizmo and Invisible Six must disable China's electronic systems to stop the invasion.
The American research vessel Croydon is studying marine life in the Strait of Hormuz when an Iranian patrol boat intercepts it. The crew is seized and taken to Tehran, where they are tried for espionage and scheduled for execution. Shade and Invisible Six must find the team and rescue them before it's too late.
A hidden network of international terrorists suddenly becomes active in the United States. Known as Bedlam, this group seeks to destroy America from within. Athena and Invisible Six work to stop the terrorists and avoid nuclear annihilation.
Climate change has opened a new Arctic shipping lane. Russia immediately claims ownership and deploys forces to seize it. Doc Dee and Invisible Six work to keep troops alive in the dark, bitter winter as the UN negotiates control of the seaway.
North Korea attacks South Korea, renewing hostilities after seventy years of relative peace. North Korea has a new and seemingly unstoppable weapon called the Sea Serpent. Zumi and Invisible Six must find a weakness in the Sea Serpents and destroy them to end the conflict.
On their first day starting at their new school, Jonah and his little brother Peanut face many challenges. Peanut doesn't seem to mind, but Jonah only wants to protect him. When a kickball game turns into a chance to hurt Peanut, it's time for Jonah to step in. The brothers take a stand against the bullies who are looking to start a RECESS RUCKUS. Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
Jonah is adjusting to his new life in the country when his little brother Peanut decides they need to explore the old barn. Things change when Peanut loses something precious there. Grandpa always said to stay away from there at night. Why? Find out when the brothers explore the HAUNTED HAYLOFT! Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
When Jonah is asked to play baseball with the local kids, he's happy to do it. That is, until he twists his ankle and gets hurt. With the team short one player, there's only one person who can step in. Will his little brother Peanut strike out in a big BASEBALL BREAKOUT? Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
Sarah thinks she has stumbled upon a treasure when she takes home an antique photo booth from Vintage Rose. The booth seems to provide the perfect way for her and her friends to be part of their school carnival this year. But when the photo booth starts working strangely, Sarah wonders if it is really a gift or a curse
Grace and Kimberly can't wait to get to high school next year, but they’re ready to look the part right now. The girls purchase an ornate mirror at Vintage Rose that they love to use for practicing their makeup. But will the mirror help them perfect their mature looks, or will it lead them to much more than they bargained for?
Heather and Sasha need a good idea for their history project. After a mailbox at Vintage Rose catches their interest, they discover a mysterious letter inside. Have the girls found what they need for their project, or are they about to encounter something they never saw coming?
Danny is known as the bully of Scarecrow Middle School, but there is more to his story. With no friends, life can be hard. When Danny makes a discovery that brings him to a turning point, will it improve his situation or make everything worse?
Kendra’s heart is still healing from the passing of her cherished pet. But while visiting Vintage Rose, she is drawn to a beautiful bird at the shop. Could this be a new beloved pet for Kendra, or will she come to regret taking it home?
Cecelia Calhoun's transition to Capital Central High School has been rough. She joined Stepperz, the school step team, but hasn't really become close with any of the girls. The team co-captain, Brennay Baxter, rules Stepperz like a dictator. She makes life miserable for any girl who doesn't do her bidding. Cecilia is horrified when someone starts an anonymous blog that awards points with any documented interaction students have with Remy Stevenson, an autistic Cap Central student.
Step into the thrilling world of martial arts and reading with an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled "Story Mode" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents.
Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team.
Our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled "Story Mode" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win.
Our hero, Jack, finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled ""Story Mode"" during his usual video game play, he's transported into a fantasy quest game complete with trolls, heroes, and dragons. Suddenly, he isn't just playing a game; he's living it.