Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Ms. Bixby's stapler is missing! She turns to Detective Daisy to help solve the mystery.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Even though her family calls her Emma Bemma, Emma knows she is really just a dilEmma because she is just medium. That’s because she’s the middle kid between her two brothers, who everyone calls Big and Little. Big thinks he's the coolest kid on the planet now that he's 10. That means he doesn’t want to play with LEGOs, or play anything with Emma anymore. And everyone thinks Little is just adorable even when he picks his nose and eats it! Ugh! What’s a middle child to do? What if she could get out of being the middle by taking on a new role? What if she acted BIG? Or even bigger than that? Will things go as planned? Or will she have another huge dilemma?
While Fred is out sick, a visiting author signs Fred's book "To Frank". When Fred's desk-mate Luisa suggests Fred must really be Frank in school, this sparks an idea for Fred's creative writing assignment. Fred's What-If poem is coming together wonderfully, until--a mist fills the room and the writing assignment come to life. Suddenly Fred--now Frankinschool--and Luisa--now Princessa Luisa--need to save the school from the mysterious potion--and the even more mysterious and devious ghost living in the school attic.
It’s Spring Break and the gang is presented with a mysterious new riddle that will challenge their mathematics skills and senses. What is the perplexing, suspended ring that oscillates? Jesse and her pals must work together to find out!
It’s a beautiful day in Deanville and the gang is presented with a new challenge. How will the kids solve this difficult new task? And how does a Greek mathematician play an important role in the solution? Think like an engineer and work alongside Jesse and pals to figure it out!
When Jesse stops by The Curiosity Shop she uncovers an old painting in a dusty antique steamer trunk. But what happens later that night when she is startled by a creepy eyeball? Find out how Professor Peach helps Jesse use art skills to uncover the mystery!
A summer trip to her grandparents’ house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
It’s a breezy new day and along with a tempest in a chocolate milk glass, Jesse’s presented with a messy new mystery when Dorky Dougy loses his lunch while spinning on the merry-go-round. The big question is, why did the ballistic barf fling outwardly, as Dougy spun? Learn all about these centrifugal and centripetal forces that make up the vomit vortex!
It’s springtime again in Deanville and everything is in full bloom—including some microscopic nuisances that put a damper on outdoor activities. What could it be? Help Jesse use science skills to figure it out!
While on a camping trip, Jesse finds a curious piece of stone with an interesting pattern on it. With research and the help of Professor Peach, she learns that it's a piece of broken pottery with a pattern unique to a certain Native American tribe. After an archaeological dig with the Professor and her friends she finds more pieces of the ancient artifact. Using her art skills, Jesse is able to preserve the clay pot.
Jesse is having problems with her bike, but luckily, there's a local contest to win a bike taking place. To win, Jesse must use math skills to guess how many jelly beans are in a big jar. Find out how Jesse uses math skills to create a secret formula to solve The Secret in the Jelly Bean Jar.
While doing spring cleaning in her room, Jesse comes across a crayon on her window sill that is curiously bent over. She recalls that the crayon was there all winter and not bent at all. Jesse begins to wonder what caused the crayon to bend. Using science skills, Jesse discovers how the Sun is closest to Earth in summer and that's why the crayon melted.
A summer trip to her grandparents' house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
While playing in her tree house, Jesse is intrigued by a falling sycamore seed that slowly spins to the ground. But when she sees acorns falling fast directly down to the ground, she must solve the riddle while learning about propellers and windmills and using technology to understand aerodynamics.
Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. But when the villain Mammal Man shows up with a plan to rid the planet of reptiles, it will take all of Robot Boy's problem-solving skills to stop the warm-blooded bad guy from enacting his plan--to crash an asteroid into Earth. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When the end of the school year finally arrives, it's time for the last-day-of-school carnival! But Robot Boy and his friends are forced to run for cover--the ultimate party pooper, Rain Out, has assembled a storm big enough to drench all their fun. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When Robot Boy discovers he isn't the only super cyborg on the block, he and Robot Girl have to team up to face a new threat--the clock-stopping villain, Tick-Tock. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
The Minuscule Mole-cule is filling the local soccer fields up with more holes than a hunk of Swiss cheese. It's up to Robot Boy and his new teammate, Sid, to bring an end to the scoundrel's spree. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
During a school fundraiser, a restaurant full of animatronics goes haywire. Pizza Palace's owner, Automation Annie, has created a small, medium, and large problem--but will Robot Boy be able to save the day? Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
A former teammate, the Circuit Breaker, has crashed the science fair in search of renewable energy to fuel his electric gauntlets. It's up to Robot Boy to power the villain down--once and for all. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
In the small village of Sueño Bay, famous for its mysterious crystals and legendary moon creatures, friends Ollie, Jenna, Sleeves and Kay are building a go-kart for the annual Fall Fair competition. Living in the nearby hills are tiny moon creatures, the Hivers, who play a crucial role in the health of the local mushroom crop. But the Hivers' important job is interrupted when Sleeves, the youngest of the group, stumbles upon them. Feeling left out of the go-kart project, Sleeves claims the Hivers as his loyal subjects and locks them away when he’s not around. Without the Hivers, the island’s mushroom crop starts to take a turn for the worse. Stories say that the last person who messed with the Hivers, the Hillside Hermit, was cursed to roam alone and never return to Sueño Bay. Is Sleeves destined to suffer the same fate or can he and his friends return balance to the island in time? This is the third book in the Sueño Bay Adventures series, following Shadow Island and Otter Lagoon.
Locked away in the basement are a group of spooky students who are serving an endless detention--one they never should have been given. Will they forever serve time for a crime they never committed? Team up with the school's new (and only) students Suni, Gale, and Shi-woo as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.