Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest bank robbery ever gives the lowdown on money, banks, banking, bank accounts, notes, coins, bullion, interest, security codes, and lots more.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Madison refuses to visit Seemas house to sell candy because Seema speaks with an accent. But once she opens her heart to Seema, Madison finds out they can be best friends. This story illustrates the virtue of accepting and respecting others who are different from us.
Madison wants to ride her bike without training wheels, but after her first fall she loses confidence and doesn't want to try again. Her parents and Hope, her toy bluebird, urge her to keep practicing until she finally manages to ride without training wheels.
Buddy lives at the pet store, but he wants a real home. Who will give him a loving home?
Pack it up and take a trip out west on every page! It's part travelogue, part I Spy, part Where's...Charlie! Each spread covers a state in the region and lists a mix of interesting, historical, well-known, and offbeat tourist spots. The illustrations show the locations mentioned and include a dog named Charlie "hidden" within each pictorial.
Reg and Keely and Burt and Shawna are back, and ready for new adventures from hunting for treasure to sledding together and building fearsome creatures in the snow.
In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.
What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
The story of George continues. At the end of The True Story of George, George, a small plastic man, went for a ride on a rocket and flew apart. Now, with Katie and Mackenzie's help, all his parts must find each other. But his head has been frozen deep in a bag of blackberries. Will he ever be whole again?
Johnny Maverick and Tom Morgan are in a race for the league's goal-scoring trophy, but one or two other things are getting in the way. Like a joke on the coach. And, worse, the smelly socks of death...
It's the most talked about trophy in Howling - The Wassabbee! And it goes to the winner of the annual fathers versus sons hockey game. This year the fathers are in trouble, so they've changed the rules. The game won't be played indoors. It's going to be held outside, at a weekend campout. In the middle of the winter! Johnny Maverick and his friends know the fathers are going to play a few tricks on them, so they decide to use all their genius to play the tricks first.
Johnny Maverick and his friends Tom and Stu want to win the prizes donated for their hockey team's Valentine's Day dance fundraiser. Whoever wins the dance contest takes home all the prizes, one of which is a graphite hockey stick. When the boys learn that Connie, the new girl in Howling, is a great dancer, they each want her as their dance partner. But they don't think about asking her to go with them until it's too late. And as usual, things don't turn out as planned for Johnny and his friends.
Johnny Maverick has come up with an idea to win a fundraising contest for the Howling Timberwolves hockey team. It seems fun, until a girl visits Howling - and starts to win challenges against Johnny. The entire town finds it funny; even worse, his friends Tom and Stu like what's happening.
When the Timberwolves get a new coach, they also get the coach's son. The only problem is that Eldridge Elwell is a terrible hockey player. The team is on the hunt to make the playoffs, and every time Eldridge plays a shift, it hurts the team more. Johnny Maverick is just as angry about it as anyone on the team, until he learns something important about the coach's son.
There's plenty of action both on and off the ice. At a big tournament in Calgary, teammate Tom Morgan plays a practical joke on Johnny Maverick, so naturally Johnny feels he has to pay him back. The rivalry escalates. After he scores a hat trick, Johnny is given a hockey stick signed by all the members of the Calgary Flames. He worries that Tom will do something to this prized trophy and decides he will not let it out of his sight. But in the end Tom outsmarts him one more time and Johnny learns that revenge is never a good idea.
The Howling Timberwolves need to win the best two out of three hockey games to make it to the championship finals. But first Johnny Maverick has to survive a visit from his six-year-old cousin, Sarah. And not even Johnny's dog Marvin is safe. Worse, Johnny's got a big lesson to learn on the ice, too. As always, Johnny and Stu and Tom thing they have the answers. But, as usual, they are wrong.
Jeremy and his cat Aristotle must solve one more riddle to save the Enchanted Theater. Once again they travel through time and space. Once again they face their fears, this time deep in a maze beneath the ground and high in the sky above ancient Greece. If they succeed, the enchantment will be lifted. If they fail...
Pierre, a pampered pooch, misses his friends, Sparky and Lou. But how will he ever find them? They live in a park on the other side of town. Pierre has a plan, and one afternoon while Miss Murphy naps, he slips out of their apartment and sets off to bring his friends home. Along the way, Pierre meets Old Wheezer and remembers Miss Murphy's words, "Dogs and people belong together." In the end, Pierre helps find a loving home for everyone.