Moose is no ordinary dog! When his owner, Frank, leaves for the day, Moose gets busy cleaning house. Moose is happy when Frank returns home to a tidy house. But he's even happier when he's rewarded with a good, long belly rub.
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
It's Valentine's Day and the desks in Classroom 202 have been rearranged into the shape of a big heart. Detective Daisy steps in to solve the mystery of who moved the desks and why.
Daisy's classmate, Rachel, knows she returned her library book, but the school librarian has declared it lost. It's up to Detective Daisy to recover the lost book.
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Spooky sounds are coming from behind the door of an empty classroom. It's up to Detective Daisy to figure out why!
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
The students in Ms. Bixby's class aren't happy. Someone stole their afternoon snacks! Leave it to Detective Daisy to find out who did it and why!
Someone is leaving secret notes for Daisy's best friend, Justin. He turns to Detective Daisy to help solve the mystery.
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Ms. Bixby's stapler is missing! She turns to Detective Daisy to help solve the mystery.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Even though her family calls her Emma Bemma, Emma knows she is really just a dilEmma because she is just medium. That’s because she’s the middle kid between her two brothers, who everyone calls Big and Little. Big thinks he's the coolest kid on the planet now that he's 10. That means he doesn’t want to play with LEGOs, or play anything with Emma anymore. And everyone thinks Little is just adorable even when he picks his nose and eats it! Ugh! What’s a middle child to do? What if she could get out of being the middle by taking on a new role? What if she acted BIG? Or even bigger than that? Will things go as planned? Or will she have another huge dilemma?
While Fred is out sick, a visiting author signs Fred's book "To Frank". When Fred's desk-mate Luisa suggests Fred must really be Frank in school, this sparks an idea for Fred's creative writing assignment. Fred's What-If poem is coming together wonderfully, until--a mist fills the room and the writing assignment come to life. Suddenly Fred--now Frankinschool--and Luisa--now Princessa Luisa--need to save the school from the mysterious potion--and the even more mysterious and devious ghost living in the school attic.
Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. But when the villain Mammal Man shows up with a plan to rid the planet of reptiles, it will take all of Robot Boy's problem-solving skills to stop the warm-blooded bad guy from enacting his plan--to crash an asteroid into Earth. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
When the end of the school year finally arrives, it's time for the last-day-of-school carnival! But Robot Boy and his friends are forced to run for cover--the ultimate party pooper, Rain Out, has assembled a storm big enough to drench all their fun. Robotics fan Imran always felt at home among machines. Then, he was bitten by an experimental robot designed using nanotechnology. It transformed him into Robot Boy, the most scientifically advanced superhero the town of Poppy Cobbler has ever seen. This graphic novel series includes character biographies, STEM-focused sidebars, hands-on activities, fast facts, table of contents, glossary, and index.
In the small village of Sueño Bay, famous for its mysterious crystals and legendary moon creatures, friends Ollie, Jenna, Sleeves and Kay are building a go-kart for the annual Fall Fair competition. Living in the nearby hills are tiny moon creatures, the Hivers, who play a crucial role in the health of the local mushroom crop. But the Hivers' important job is interrupted when Sleeves, the youngest of the group, stumbles upon them. Feeling left out of the go-kart project, Sleeves claims the Hivers as his loyal subjects and locks them away when he’s not around. Without the Hivers, the island’s mushroom crop starts to take a turn for the worse. Stories say that the last person who messed with the Hivers, the Hillside Hermit, was cursed to roam alone and never return to Sueño Bay. Is Sleeves destined to suffer the same fate or can he and his friends return balance to the island in time? This is the third book in the Sueño Bay Adventures series, following Shadow Island and Otter Lagoon.
Locked away in the basement are a group of spooky students who are serving an endless detention--one they never should have been given. Will they forever serve time for a crime they never committed? Team up with the school's new (and only) students Suni, Gale, and Shi-woo as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
The ultimate cafeteria food fight pits the new (and only) students of Nightmute Academy against an unsavory group of poltergeist-possessed chicken nuggets. Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
Ring and Asia Wilde's life is anything but ordinary. Some of their closest friends are endangered monkeys and rare birds. Instead of attending middle school, they accompany their parents (scientists who work to save endangered species) on adventures around the world. They spend more time climbing trees, tracking animal prints, and taking on three-hundred-pound anacondas than they do filling out worksheets. But a research trip to the Amazon rainforest turns into a dangerous mystery when their mother goes missing. Who kidnapped Dr. Jane Wilde, and why? Ring and Asia have the skills to survive the jungle--but do they have what it takes to rescue their mom?
The summer is for sleuthing, and Lark and Connor have been served a double helping! It's time for the annual pet fair and the twins have been hard at work teaching their dog, Max, some new tricks. But on their way to the fairgrounds, they're offered not one, but two intriguing cases. Pets from the pet show have gone missing and their guardians are blaming each other for the disappearances. Meanwhile, Lark and Connor's frenemy, Sophie, thinks her house might be haunted and refuses to go inside. The twins split up to solve the mysteries, but can they find the vanished pets and the source of the spooky noises before the show has to start? Lark Has the Shivers is the fifth title in the Lark Ba Detective series, following Lark and the Desert Disaster, Lark Takes a Bow, Lark and the Diamond Caper and Lark Holds the Key.
It's a good thing young sleuths Lark and Connor Ba are always prepared because mysteries find them wherever they go. Lark and Connor are excited to visit the local art gallery where some of their classmates have been invited to exhibit their paintings. But when their friend Franklin is accused of stealing Kyle's masterpiece, the twins are sure Franklin is being framed—especially because Kyle has been nothing but mean to Franklin. Now the detectives are in a race to prove their friend's innocence as they collect clues and sort through red herrings. Will this be Lark and Connor's first unsolved case and is their friend doomed to be painted with a guilty brush? Includes bonus material as Lark shares the meanings behind her favorite words and idioms from the story. This is the sixth title in the Lark Ba Detective series, following Lark Has the Shivers, Lark and the Dessert Disaster, Lark Takes a Bow, Lark and the Diamond Caper and Lark Holds the Key.
Eleven-year-old Charlie Dembinski lives by the rules he writes down in his notebook. He knows that animals behave in predictable ways and it's easy for him to understand them. What Charlie doesn’t understand is why people aren’t the same way. Faced with a swarm of bees attached to a car, a cat with an unusual lump, a large dog who eats jewelry, a little dog who’s lost his confidence, and a best friend who’s upset for reasons he doesn’t understand, Charlie is put to the test. Can his rules help solve these problems? The third book in the Charlie's Rules series from bestselling author Sigmund Brouwer, Hush, Puppy is sure to delight young animal lovers. The straightforward plot, black-and-white illustrations and unique animal stories make this the perfect chapter book for early readers.
When a school project leads to the kids being trapped inside a model of the infamous May Song Manor, they will need the help of its original owner—a spirit—to escape. Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.