Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful "Three on Three". With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. And then Kia has an idea that she thinks might turn things around. But she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy. Once they persuade Marcus, Kingsley and Roy to practice the new strategy, the future begins to look brighter. Now at least Nick and Kia are getting some playing time, but can they keep the momentum going through the playoffs? Book 2 in the series
Seeing-eye pup, Shakespeare, conquered many fears in Rescue Pup. Now he is back, about to be matched up with a blind boy, ready to begin his working life. Tim is enraged by his blindness and wants nothing to do with a guide dog. But he is no match for Shakespeare.
Young Emily Carr has no interest in learning to be a lady. She loves animals and the outdoors, and she is beginning to discover that what she loves most of all is drawing and painting. Will she find a way to develop her talent in the straitlaced world of nineteenth-century Victoria, British Columbia?
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addy has worn hearing aids for as long as she can remember. Her mother tells her this makes her special, but now that Addy's in grade six, she wants to be special for what she's done. When Addy joins the school running club to keep her best friend, Lucy, company, she discovers she is a gifted runner. Lucy isn't, which is problematic. Further troubles surface when Addy gets paired on a school project with Sierra, a smart, self-assured new classmate who wears a cochlear implant. Addy is surprised to discover hearing loss is all they have in common and a shared disability is not enough of a foundation for a friendship. True friends support each other, even if they have different passions and dreams. More importantly, Addy comes to understand that she is defined by more than her hearing loss. She has the power to choose how people will see her, and she does.
A series for the young architect, designer or archeologist who wants to unearth the wonderful cities and dwellings of the past and learn how ancient builders worked.
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest art forgery ever gives the lowdown on shape, geometry, circles, squares and cubes, optical illusion, parallel lines, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest shareout ever gives the lowdown on fractions,percentages, decimal fractions, whole numbers, halves, eighths, pie charts, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest land grab ever gives the lowdown on length, measures and measurement equipment, distance, size, area, and lots more
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest bank robbery ever gives the lowdown on money, banks, banking, bank accounts, notes, coins, bullion, interest, security codes, and lots more.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest Olympic games ever gives the lowdown on quantity, weight, mass, kilograms, newtons, capacity, volume, litres, grams, and lots more.
Life is full of challenges for thirteen-year-old Liza. She is already having trouble coping with the death of a local homeless man when she learns that her family's apple tree will need to be chopped down. If that wasn't enough, the new principal at school keeps blocking her attempts for a positive outlet by refusing permission for every project that GRRR! (Girls for Renewable Resources, Really!) and BRRR! (Boys for Renewable Resources, Really!) proposes. Liza starts to feel like she needs to create change in her world without seeking permission. When she chooses the school grounds as the site for her latest endeavor, she may have gone too far.
While volunteering at the local zoo, Robyn, Nick and Trevor learn that grizzly bears are being poached and their gall bladders removed for use in alternative medicine. Always ready to solve a mystery, the kids set out to find the poachers. Bear is not only big game, they learn, but big money to poachers. The stakes are high and the suspects many, as the kids head into their most dangerous adventure yet.
When Trevor, Nick and Robyn visit the Royal Tyrrell Museum, Robyn is inspired to raise funds for a dinosaur dig that will close soon if it doesn't find funding. The kids are caught up in another mystery when a chain of suspicious events, including the disappearance of important fossils and a fraudulent discovery at the dig, leads them to wonder what's going on. Is the new visiting scientist behind the fraud, or did Robyn's enthusiasm to save the dig lead her astray?
Turk needs cash, but he's allergic to his own sweat so getting a job is out of the question. Then he makes a discovery: Girls love dogs. Turk's friends will do anything to meet girls. Turk starts a dog walking business. His friends walk the dogs and Turk collects half the money. In an attempt to impress dog-loving Carly, Turk brags about his business in front of the school tough guy, Chuck. When Chuck learns the true nature of Turk's business and wants in on the action, Turk worries that he will lose his business and Carly's respect.
Fourteen-year-old Matt has only one goal in life: to become a hermit. He has no use for school, but he loves the solitude of the forest. When he hikes up to the cabin he built for himself, he discovers a mysterious stranger named Forrest has moved in. At first Matt doesn't connect Forrest's appearance with the rash of local robberies. Forrest seems to be the perfect hermit, and he teaches Matt the skills he needs to achieve his goal, including how to hunt with a crossbow. But when Forrest tries to kill an endangered Roosevelt elk, Matt questions the ethics of his new friend. When Matt discovers a stolen rifle in his cabin, he finds himself trapped in a dangerous situation.