Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
Lola Jones is going on her first date with C.J Kline, the star point guard of the Washington Warcats basketball team, but can they keep their plans secret from Lola's big brother and C.J's best friend? Book #2 in the series.
When insects invade the Garzas’ house, Luna and her dad temporarily relocate to Fowl Hall. Along with being a hotel, the building is home to a rare breed of bird. Right away, odd incidents grab Luna’s attention. Will she be able to figure out what’s going on before a criminal escapes?
When Luna is given a beautiful, handcrafted mirror, she cannot hide her excitement. But the gift is causing Luna to ask questions. For example, who is the boy staring back at her in the night? Can she piece together the answers, or will Luna’s hope of solving this case completely shatter?
The Wildes have made some serious enemies in their last two adventures--and now they've all shown up in the little Texas town of Glen Rose with vengeance in their hearts. Moving the vaquitas to the Wilds has created quite a controversy and raised a national debate about how to save severely endangered species. Go behind the scenes of the Wilds facility with Ring and Asia and discover how a modern animal park operates--and the dramas they face. Asia and Ring are home and it turns out that home is even wilder than the places they've visited!
While Professor Adams is out doing errands, Chloe is asked to give the professor's pet, Buddy, a bath. But Buddy is no ordinary pet. He's an electric seal, a unique creature the professor spliced together. Chloe has to figure out a way to bathe a playful but electrifying animal so she doesn't get zapped!
Risk and reward. Cost and choice. The Stars of Ara--Namu and Hye--have learned the truth about magic and are ready to face their destinies. The time has come to merge science with magic. If they're successful, everyone will benefit. Fail, though…and it could be all over.
Chloe and Professor Adams find a rattlesnake about to gobble up a mouse outside the professor's house. Then Chloe gets an idea: why not splice the snake with Essence of Cattle to make it friendlier? After the mutation is complete, Chloe and the professor have a cute but gargantuan cattlesnake problem on their hands. DO.
Hye and Namu know the truth--now it's time to make a choice. Will they risk everything to change the magic system, or be defeated before they even begin? Not everyone supports their movement, and there are even some who would do anything to stop it.
Namu and Hye have arrived at the Ara School of Magic. But they have more questions and no answers. There is more to magic than they could ever have imagined. The ability to hurt, heal, and help comes with a price--and someone must pay.
Namu wanted to learn magic to help others. But there may be more to it than meets the eye--and Hye's missing brother, Ki, may be the secret to unlock it all. Can a balance be struck between science and magic, or will the scales tip forever?
The biggest day of the year has arrived--the test to get into the Ara School of Magic. Namu has dreamed of being accepted. Alongside Hye, her sometimes-nemesis (and much cooler schoolmate), Namu seeks to prove that she has what it takes to be the next rising Star of Ara.
North Korea attacks South Korea, renewing hostilities after seventy years of relative peace. North Korea has a new and seemingly unstoppable weapon called the Sea Serpent. Zumi and Invisible Six must find a weakness in the Sea Serpents and destroy them to end the conflict.
Step into the thrilling world of martial arts and reading with an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled "Story Mode" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents.
Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team.
Our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled "Story Mode" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win.
Our hero, Jack, finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled ""Story Mode"" during his usual video game play, he's transported into a fantasy quest game complete with trolls, heroes, and dragons. Suddenly, he isn't just playing a game; he's living it.
When valuable cargo ships vanish from Rockfall Mountain's busiest port, crime-fighting goblin detective Fizz Marlow and his troll sleuthing partner, Tank Wrenchlin, know Detective Hordish is going to need their help (whether he wants it or not). But it's Tank's mom, the harbor master who is really feeling the heat. It's her responsibility to keep the harbor safe, and the lost ships quickly cost her her job. The Case of the Tentacle Terror is the fifth book in the Tank & Fizz series about two crime-solving monsters living under a mountain.
Bunny is in trouble. He’s been kidnapped from the skating rink at City Hall in Toronto, and now he’s locked in a cold basement room, still in his parka and skates. Where is he? And why do his kidnappers keep asking questions about his dead grandpa and some weird national anthem? Bunny may not always know what’s going on, but he has an innocent’s ability to get to the heart of things and find out what it’s all about. When he manages to escape, he skates across hockey rinks and down frozen highways, always a few strides ahead of his kidnappers. The Wolf and Me is the sequel to both Weerdest Day Ever!, part of The Seven Prequels and Ink Me, part of Seven (The Series).
For monster sleuths Tank and Fizz, proving fourth-grade bully Rizzo Rawlins is planning to cheat in the upcoming Battle Bot Cup should be a piece of cake. But cake crumbles fast, and the case soon leads the detectives to a mysterious hacker known only as the Codex, who threatens all of Rockfall Mountain with a very dark fate. With the help of their wizard-in-training partner, Aleetha, Tank and Fizz leap into action, dodging deadly battle bots and sinister spellbooks in a race to stop the return of a very angry ancient demon.
When their school bus veers off course while taking the kids from Gravelmuck Elementary on a field trip, monster detectives Tank and Fizz witness a crime that brings them snout to snout with Rockfall Mountain's oldest monster, the ancient dragon Firebane Drakeclaw. Thieves have stolen the Crown of Peace, which keeps the monster clans of the Dark Depths from fighting, and Tank and Fizz saw the whole thing. The Case of Firebane's Folly is the fourth book in the Tank & Fizz series.
The city of Terra Nova was founded on a lie: the spirits who cross over from the spirit world are evil and must be captured for the safety of humanity. But Molly Stout and her family have learned that the spirits are thinking, feeling beings, enslaved to enrich the wealthy, especially the spirit-harvesting company Haviland Industries and its founder, Charles Arkwright. With the help of her family and the aetheric spirits Ariel and Legerdemain, Molly has been fighting to free the spirits. But Terra Nova runs on spiritual machinery, and for each factory they shut down, another takes its place.
Would-be detectives Trevor, Nick and Robyn are hot on the trail of a sandwich thief when they learn that more than food has been going missing at school. A valuable hockey book has been stolen from the library, and the kids worry that the librarian might lose her job if it isn't found. Who would steal a hockey book? Could it be Robyn's arch-nemesis and hockey enthusiast Clay? Or could it be Ms. Thorson, the Oiler fan teacher?
Amateur detective and singing sensation Dinah Galloway has enough on her plate without having to worry about being pursued by a vengeful stalker. The red-headed twelve-year-old is in the running to sing in commercials promoting beautiful British Columbia. To clinch the job, Dinah has to get fit at a wellness retreat on Salt Spring Island. Off to Salt Spring she goes, along with the two other finalists: one friendly, the other the last word in sulky. Hoping to shed not only pounds but her crazed pursuer, Dinah learns the true meaning of personal best - it truly is how you play the game, not whether you win or lose.
Best friends Silas and Will are obsessed with aliens. When a group of them, called Ramlix, suddenly land on Earth, the boys jump at the chance to join their mission. Soon Silas starts to wonder if everything is as it seems. Why are the Ramlix here? Do they really come in peace?