Using the new C3 Framework for Social Studies Standards, Body Image in the Media in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of how body image is portrayed in the media. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
In his third wilderness adventure, eleven-year-old Buck Bray, along with the rest of The Wild World of Buck Bray TV crew, including the cameraman's daughter, Toni Shoop, heads to Yellowstone National Park to film an episode about its famous geysers and hot springs. They are also there to learn more about the park's gray wolf restoration program. But soon after arriving, Buck narrowly escapes injury when a herd of bison stampedes. Buck is almost certain the animals were agitated by a drone. Flying drones in a national park is illegal. Who is behind it? What are they trying to do? And drones aren't the only problem. Someone is threatening the wildlife. Once Buck and Toni start to investigate, they find out that gray wolves are not the only top predator in Yellowstone.
These traditional reads are brimming with spirited characters and positive values--but with a little extra excitement and bite, so hold on to your hats! Written expressly for the middle grade struggling reader, the series does not contain strong language, edgy themes, or dysfunctional families. In fact, family is the main theme of these titles. And one particular Latino family is the focus with their uncanny knack for finding humor, hope, and colorful personalities--even in unusual circumstances. Written at the lowest reading levels, the 50-page story structure is straightforward and moves the reader through the text quickly and efficiently.
When Hank leaves his bike in the driveway to be run over by his dad, he needs to help pay for a new one. But Hank is a kid. What can he do? Pet-sitting sounds easy! Otis is back! But Ben drops him off at Hank's during a storm and Otis dashes off in fear. Can Hank and Janie find him before Ben returns? Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Silo loves to work on the farm. He is proud of his herding abilities! But sometimes Silo can be a bit bossy. When he tries to herd the friends, he learns that being friendly is better than being bossy. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana and Andrew are excited when Grandma comes to stay. During her visit, the family tours the Smithsonian Museum of African American History and Culture and learns about important African American achievements. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Alex has decided to create a graphic novel to complete his fourth grade assignment on the Renaissance. His pencil is nearly worn out when his father returns from an archaeological dig and suggests Alex get a replacement pencil from his bag to complete the assignment. Alex uses the borrowed pencil to draw a monster that a knight must put a stop in order to save the village and its inhabitants. When he wakes up the next morning, the paper is blank and the monster is staring at him! Can he figure out a way to get things back to normal?
The school play was a hit, but Sara and Alex have lost the Mystical Pencil again. Stewart found it and used the pencil to design his science fair project -- a working robot. The problem is, Stewart's robot stumbles upon the power of the pencil and decides to make himself a few friends. The helpful robot has drawn an evil robot as well and now the evil bot has created his own army. Can Alex, Sara, and Stewart defeat the robots and return the pencil to the museum before it is too late?
Alex made sure the Mystical Pencil is in his possession and is at the museum to return it to safety. But, before he gets the chance, Marvin steals it! Marvin's only ambition is to draw dinosaurs over and over. Once again, Alex is forced to try and set things right while not becoming dinosaur lunch. Can he solve the dinosaur drama and secure the Mystical Pencil once and for all?
When Alex woke up from the Renaissance nightmare, the Mystical Pencil was nowhere to be found. Until he gets to school that is! There he discovers Sara has found the pencil and is using it to draw costumes and sets for the school play. She doesn't believe Alex's warnings until it is too late! Can Alex and Sara work together to take the farm out of the school and back onstage?
Carlos and Carmen's Abuelita has come to visit. She joins the twins, Mamá, and Papá as they go from store to store, searching for the perfect piñatas. When they finally find them, the twins fall in love with their new piñata pets. They don't want to smash them! Luckily, Abuelita knows just what to do. Aligned to Common Core standards and correlated to state standards.
Fall leaves and pumpkins are everywhere. Carlos and Carmen are making plans to be in the costume contest. They both want to win, but neither of them wants the other to lose. It's a problem. A prize-winning problem! But with an old shirt, a pair of scissors, and a lot of creativity, the twins come up with a prize-winning solution. Aligned to Common Core standards and correlated to state standards.
Abby Spencer's favorite book is missing from Evergreen Library! One by one, other books start disappearing, too. When Abby sees a suspicious stranger run out of the library with copies of the missing books in his briefcase, she jumps to conclusions. Now the Book Bunch is on the case! But things aren't always what they appear to be. Can they track down the book thief before more of the library's most popular books vanish? Aligned to Common Core Standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
A medieval project is pitting the third grade classes against each other. The class with the best project will win a pizza party! When Miss Pringle's class checks out all of Evergreen Library's medieval books, Mrs. Mackenzie introduces the Book Bunch to the restricted section of the library. Castles, knights, and princesses also give Mrs. Mackenzie a great idea. She promises a cool reward if the Book Bunch helps with her special project!
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
Uncle Dan is still tracking down the hacker known as Storm. While Carter waits, he's looking for a way to get out of actually reading his homework. Since Isabelle has cleaned up the virtual reality code, Carter heads into "The Legend of Sleepy Hollow." What he doesn't know is that Storm has left a few traps. Isabelle can't get the virtual reality program to shut down to get Carter out of the suit. She has to try the most dangerous thing of all - a reboot of the system. If she can't get it back online, Carter only has a few minutes of air left.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
A wealthy but unpublished author hires Uncle Dan to turn his book into a virtual world so that he can get the attention of a publisher. But soon Carter and Isabelle begin to suspect this author is a little too desperate for success. In fact, he's lifted characters and dialog directly from classic books for his masterpiece. Can Carter and Isabelle reveal the plagiarism of Edgar Allan Poe's The Purloined Letter and convince Uncle Dan to put a stop to this novel nightmare?
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.
Evergreen Library is holding a creative writing contest and the Book Bunch has entered! But Abby Spencer is having trouble coming up with a good idea for her story. When Lucy, Abby's golden retriever, digs up a mysterious key in her front yard, the Book Bunch sets out to find out where it came from. Their research leads them right back to Abby's yard and a cool piece of local history. Abby finds the perfect topic for her story and a new friend along the way!
Third grade is so much fun! But when Mr. Kim assigns a community service project to his class, Abby Spencer has some trouble. She searches everywhere for a place to volunteer, but all the good jobs are taken! When she offers to help Mrs. Mackenzie at Evergreen Library, she finds the best job of all. Soon all of her friends want to help at the library, too. The Book Bunch is formed just in time to save Mrs. Mackenzie's Movie Night from becoming a disaster!
Abby Spencer and the Book Bunch love the annual Holiday Sleepover at Evergreen Library. But flickering lights and strange noises have the library staff spooked. Can a librarian spirit really be haunting the library? When ghostly happenings and a newspaper report threaten to cancel the annual sleepover, Abby and the Book Bunch jump into action! Can they solve the mystery in time to save their favorite holiday program?
It's summer! When Abby Spencer and the Book Bunch land starring roles in Evergreen Library's big play, they are really excited! But memorizing their scripts is harder than they thought. Then a prank at the pool sets the boys against the girls. The performance seems doomed. Can some unexpected help from an old friend and a discovery in the library basement end their worries and bring the Book Bunch back together?