Murphy's mother has just moved him and their cat, Mousetrap, back to the reserve in Port Alberni. Although he belongs to the Nuu-chah-nulth Nation, Murphy is sure that he won't fit in, and he worries about Mousetrap, who has always been an indoor cat. When a bunch of local boys drag him to their soccer practice, put him in goal and pelt him with balls, he believes that his worst fear has come true. However, he seems to be discovering a new talent at the same time. And perhaps he has misjudged. Being a light-skinned city boy thrust onto a reserve far from the city is not easy, but maybe Murphy has what it takes.
Readers of Hoop Crazy will remember Ned as the bug-loving beanpole who lives in an isolated national park out West, three hours from the nearest basketball court. But Ned's participation in the three-on-three tournament when he visited Nick has sparked his interest in the game and now he and his father have built their own basketball court in the wilderness. And Ned's hoop skills have improved considerably. Nick and Kia are just beginning to get the hang of life in the wilderness when disaster strikes. A raging forest fire threatens to destroy Ned's home and cut off their escape.
It's 1861 and orphan Jo has made it from Carson City, Nevada, to San Francisco without anyone figuring out that she's a girl in boy's clothing. When she hears talk of gold strikes in the Cariboo, Jo and her friend Bart sign on for what turns out to be a journey far more arduous and dangerous than anything Jo experienced as a Pony Express rider. Through it all, Jo keeps her true identity a secret. Strong men turn back but Jo forges ahead, unsure of what lies ahead but sure that her father and mother would be proud of her determination.
When Nick and his pals suddenly find themselves short a man for the NBA-sponsored three-on-three tournament they plan to enter during the summer holidays, the solution seems simple enough. Nick, Kia and Mark are the key players on the team, so the fourth, though mandatory according to the rules, doesn't really have to be good at the game. A surprise visit from Nick's mother's cousin brings Ned, who is exactly Nick's age but not exactly an athlete, into the picture and onto the team. Nick and Ned, though related, are about as different as two boys born on the same day can be. And they don't get along. Nick cares mostly about sports and basketball is his passion. Ned is crazy about bugs and lives out West in a national park, three hours' drive from the nearest basketball court. The other three teammates figure that as long as they don't actually have to use Ned in a game they will be fine. Then Mark sprains his ankle and can't play in the tournament. Suddenly Nick and Kia must find a way to make Ned an integral part of the team. This turns out to be no small task!
When Molly learns a talent competition is coming to town, her friend Murphy (A Different Game, Murphy and Mousetrap) becomes her manager. Molly is certain she is a good singershe has been singing in her head for as long as she can remember. She doesn't sing out loud because of a promise she made to herself. Years ago, Molly vowed that her mom would be the first one to hear her sing. The only problem is, Molly knows nothing about her mom, who left when Molly was a baby. With the talent competition only weeks away, she has to decide whether to break her promise to herself and let her voice out into the world, or wait for her mother's uncertain return before singing for anyone else.
In the tenth installment of the best-selling Eric Walters basketball series, Nick, Kia and their teammates embark on a letter writing campaign to persuade the Toronto Raptors community relations department to send one or more of the players to visit Clark Boulevard Elementary School. Unfortunately they are too late in applying and the team's school program has already been set for the year. But Nick and Kia do not give up easily, and their efforts become increasingly dramatic until Nick finally comes up with an idea that the team will be unable to ignore. Book 10 in the series
In the late 1850s in and around Carson City, struggles between the Indians and the local whites are growing. During the struggles, Joselyn, a young orphan, meets Sarah Winnemucca, a Paiute girl who becomes her friend and gives her some valuable advice. When Joselyn takes that advice and escapes from the Carson City Home for Unfortunate Children, she has no idea that her boy's disguise and her love for and expertise with horses will lead her straight to the Pony Express. Joselyn becomes Jo and turns to a life that demands all her inner strength and resources. Then the meanest man on the route learns her secret and uses it to extract a promise that kept or broken could mean death.
In this sequel to "Flight from Big Tangle," Kaylee is furious about being left to spend the summer with a girl her own age, Jaz, and Jaz's uncle, Jack. All she wants is time alone with her dog, Sausage. Things change quickly, though, when Jack is injured after his helicopter goes down near a group of grizzly bears. Kaylee and Jaz must team up to save him, and Kaylee finds herself once again at the controls of a plane.
In the sequel to Discovering Emily, Emily Carr is determined to become an artist. But her parents have died, and she and her siblings are ruled by the iron-willed eldest, Dede. Dede is more concerned with decorum than with ridiculous dreams and is not averse to punishing Emily severely. In the face of such resistance, and in the conservative climate of nineteenth-century Victoria, Emily must find a way to make her dream come true.
Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful "Three on Three". With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. And then Kia has an idea that she thinks might turn things around. But she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy. Once they persuade Marcus, Kingsley and Roy to practice the new strategy, the future begins to look brighter. Now at least Nick and Kia are getting some playing time, but can they keep the momentum going through the playoffs? Book 2 in the series
Seeing-eye pup, Shakespeare, conquered many fears in Rescue Pup. Now he is back, about to be matched up with a blind boy, ready to begin his working life. Tim is enraged by his blindness and wants nothing to do with a guide dog. But he is no match for Shakespeare.
Young Emily Carr has no interest in learning to be a lady. She loves animals and the outdoors, and she is beginning to discover that what she loves most of all is drawing and painting. Will she find a way to develop her talent in the straitlaced world of nineteenth-century Victoria, British Columbia?
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addy has worn hearing aids for as long as she can remember. Her mother tells her this makes her special, but now that Addy's in grade six, she wants to be special for what she's done. When Addy joins the school running club to keep her best friend, Lucy, company, she discovers she is a gifted runner. Lucy isn't, which is problematic. Further troubles surface when Addy gets paired on a school project with Sierra, a smart, self-assured new classmate who wears a cochlear implant. Addy is surprised to discover hearing loss is all they have in common and a shared disability is not enough of a foundation for a friendship. True friends support each other, even if they have different passions and dreams. More importantly, Addy comes to understand that she is defined by more than her hearing loss. She has the power to choose how people will see her, and she does.
A series for the young architect, designer or archeologist who wants to unearth the wonderful cities and dwellings of the past and learn how ancient builders worked.
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest art forgery ever gives the lowdown on shape, geometry, circles, squares and cubes, optical illusion, parallel lines, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest shareout ever gives the lowdown on fractions,percentages, decimal fractions, whole numbers, halves, eighths, pie charts, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest land grab ever gives the lowdown on length, measures and measurement equipment, distance, size, area, and lots more
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest bank robbery ever gives the lowdown on money, banks, banking, bank accounts, notes, coins, bullion, interest, security codes, and lots more.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.
Can science save your life? In Science to the Rescue, Joe an adventurous scientist, must apply his knowledge of science to survive being alone in six challenging environments around the world. Learn about the geographic, climate, and geological features of each environment as you follow Joe in each exciting story of survival.