An adventurous team explores the Mars plains, which is littered with impact craters as far as the eye can see. As Malcolm imagines the region filled with gentle giants who travel in herds, Daniela analyzes the soil and makes a startling realization--a meteor shower is due to occur on the very day that they've arrived! With the clock ticking, the team must use science and creativity to quickly build a shelter before the sky rains down on them. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
An adventurous team discovers why the chaos terrain of Mars is so chaotic when waves of lava flow over the land, trapping them on a ridge. With the magma rising, Malcolm imagines the region as a migratory haven for the birds of Mars, and through this creative perspective, Dr. Thomas crafts a device that will help them escape the lava field--by flying over it! This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Mesmerized by the unique landscape of the brain terrain, Malcolm imagines the type of Martians that could have adapted to life along the complex ridges that wrinkle the landscape. Stranded a long way from camp, the team must harness the energy from a sudden electrical storm to power their vehicle, all while playing it safe in the Mars lightning that surrounds them. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
As an adventurous team prepares to return to Earth from Mars, they break down their camp and make notes about how to improve the livable conditions of Mars for both future explorers and long-term sustainable life. The subject of terraforming intrigues Malcolm, and through this lesson, he imagines the kinds of Mars insects that would find their way into future homes, much like the spiders and ants of Earth today. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
An adventurous team inspects a series of volcanoes on Mars but these puzzling structures erupt with mud instead of lava. When Daniela gets too close to one of the formations, her beloved biologist field kit falls in, sinking beneath the surface. Dr. Thomas tries to use science and technology to retrieve the kit, but in the end, it's Malcolm's creativity that saves the day, thanks in large part to the fanciful Martians who he imagines live in and around the mud volcanoes. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Calvin and Dana are spending the summer at the family's lake house. Strange things happen, and they both learn some new things. How will Dana use what she learns to save her brother's life?
When a plane crash leaves her stranded deep in the Amazon Rain Forest, Juliane Koepcke must fight to make it out alive. This graphic nonfiction title tells the true story of her survival, including her fall from the sky, her encounters with dangerous wildlife, and her eventual escape from the jungle. Colorful illustrations and engaging dialogue featuring actual quotes draw readers into the story, while a map, timeline, and bonus facts offer further details about Koepcke’s ordeal.
After she lost her arm in a shark attack, many were unsure whether Bethany Hamilton would ever surf again. But she set their fears to rest when she got back on her board only a few weeks later! Through detailed illustrations and engaging dialogue, this inspiring graphic nonfiction title tells the true story of the attack, from the shark’s first contact to Bethany’s return to the water. Actual quotes let Bethany tell the story in her own words, while a map and timeline add context to the incident.
Would you survive 76 days alone at sea? Steve Callahan did. In 1982, he was set adrift on a small rubber raft in the raging ocean. This graphic nonfiction title for young readers follows his journey. Detailed illustrations and captivating dialogue highlight how he battled storms, animals, hunger, and thirst to become a true sea survivor. Actual quotes help tell the story in Steve’s own words, while a map and timeline trace his journey. Readers will learn what it takes to battle the sea and live to tell the tale!
When the ice froze around his ship, explorer Ernest Shackleton knew his journey to Antarctica had become a fight for survival. This graphic nonfiction title tells the story of Shackleton’s survival through detailed illustrations and dialogue packed with historic quotes. Readers will learn how Shackleton led his entire crew to across the ice and sea while battling hunger, cold, and lack of shelter. The book concludes with a map and timeline that help readers trace Shackleton’s route to safety.
In 1943, Jan Baalsrud traversed the icy mountains and fjords of Nazi-occupied Norway. The journey was fraught with danger, but Baalsrud received plenty of help along the way. This graphic nonfiction title traces his treacherous voyage, including his interactions with the Nazis, his battle with the elements, and his journey to safety. Actual quotes bring history to the page, a map shows off Baalsrud’s route, and a timeline helps readers trace his path to survival.
A helicopter crash leaves three filmmakers stranded inside a Hawaiian volcano. Toxic fumes cloud the air, and hot lava is only steps away. How will they survive? This graphic nonfiction title tells the story of their ordeal through engaging dialogue and detailed illustrations. Actual quotes let the survivors tell the story in their own words, and a map and timeline help readers trace the men’s route to survival.
With accessible text and real-life stories, readers will explore the near-death stories they love to fear.
"What a thrill!" Rafael thought. But then he looked over his shoulder. Rafael was terrified. It was time to jump.
Ken Talbot heads to Florida where his real father lives when he flunks out of college in Detroit. He hasn't seen the man in years. What will their reunion be like? But with a Category 5 hurricane heading their way, will he ever get the chance to find out?
Reggie and Joanna can't resist exploring the burned-out amusement park. Before the evening is over, they take some terrifying rides and meet an even scarier old man. They barely escape with their lives before they learn what bitter disappointment can do to a person's sanity.
Franco was an hour into his morning dive. He swam to the edge of the reef. Something caught his eye. When he swam closer, he gasped. There was a huge ship's mast!
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?
Mr. Flinn's best students go to the space museum a few hours away from Tellis, their planet. But Mr. Flinn is fed up with them. They argue. And they don't get along. They certainly aren't setting an example for the best and brightest Tellis has to offer. But on the way home, Mr. Flinn is knocked out when their self-driving space bus is hit by a space rock, which knocks out the engine. The eight sixth graders have to figure out how to work together, especially when they learn something more sinister than a rock disabled their bus.
Get the facts about extreme sports--bungee jumping, paragliding, dirt bike racing, and more--before reading The Climb, an exciting story about having to participate in extreme sports to survive.
White-water adventure stories offer an introduction to the sport of kayaking.
While racing her dogs in the Iditarod, Kara proves that the greatest win is something other than having her team come in first.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.