Dave Dawson is up to it again, this time having his adventures while the battle rages around him. Each Dave Dawson is packed with action, patriotism, and a historical fiction adventure set during WWII, perfect for middle grade and teen readers.
When three young men have the chance to join the US Air Force, they enlist and are sent to Italy during World War Two. From going behind enemy lines, stealing a plane, and eventually besting their Nazi captors, A Yankee Flier Over Italy is a historical adventure story.
Part of the Yankee Filer series, A Yankee Flier Over Berlin is a history of an American pilot's experience fighting the Luftwaffe in Europe, during World War II. Action packed and filled with examples of bravery, The Yankee Flier Books are a perfect complement to a WWII study unit.
Stan Wilson is back in the fight to stop the Nazis and this time he's flying with the R.A.F. - the British Royal Air Force. From thrilling aerial dogfights to on-the-ground sleuthing, this adventure story about World War Two is sure to keep you turning pages.
Explores the events and discoveries of the Lewis and Clark Expedition. Authoritative text, colorful illustrations, illuminating sidebars, and a "Voices from the Past" feature make this book an exciting and informative read.
A German submarine has torpedoed the steamship Maiden. The damaged ship is an iron island in the sea. The Oliver family is called on to repair the vessel. Samuel sneaks off to prove to his father that he can safely explore the ship. When the Germans come back to sink the ship they capture Samuel's father and Uncle. Can Samuel thwart the Germans and rescue his family? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
After a long search, the Oliver family finds the sunken treasure ship they seek. But when they try to retrieve the fortune, a giant squid attacks! Can Samuel subdue the squid so his father and uncle can get the riches? And squid don't need gold! What is the monster really guarding? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The story of a girl and her dog—in space. Sienna Barlow loves nothing more than riding around New Kansas on top of her mega-dog, Gus. He's one of the massive pooches protecting the human settlers of a strange planet. In fact, Sienna connects better with Gus than with other kids. So when a visiting official threatens to shut down the mega-dog program, Sienna sneaks off with her best friend. After she, Gus, and a stowaway crash their escape ship, they discover a danger to every human in their community—and launch a wild plan to save New Kansas.
Victorian England is riding high. People are so prosperous and smug they imagine themselves the masters of the universe. Then the unthinkable happens: England is attacked by Martians! Panic erupts as the countryside goes up in flames. Is there no way to stop the ghastly, machinelike creatures and their deadly heat rays?
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Searching for a sea monster, a scientist discovers an amazing underwater vessel. At first he's thrilled to be invited aboard the Nautilus. What changes his mind? He discovers that the mad captain plans to stay at sea forever.
The young man has only one dream-- join the brave company of the king's musketeers. Will he be clever and daring enough to make his dream come true? He rides into Paris on his old, broken-down horse. A world of adventure is just ahead.
Just one family survives the shipwreck. Now the father, mother, and their four young sons find themselves stranded on a remote island. What will it take to stay alive? The odds are against them. But the clever, hard-working Robinsons have what it takes to face the ultimate test.
A bored school teacher seeks adventure as a whale hunter. He has no idea that the mad captain of the Pequod is interested in pursuing only one whale- the enormous white beast that bit off his leg! Now it's too late to turn back. Will Ahab's insane quest for revenge cost the entire crew their lives?
Life is a constant struggle in the frozen wilderness of Alaska. For a wolf-dog called White Fang, every day is a fight for survival-- until he's taken in by a young American mining engineer. White Fang's world turns upside down when his new owner takes him home to California. How does he react? Is it likely that a wild wolf-dog can adjust to civilization?
Freedom is everything to Huckleberry Finn. How can he avoid being "civilized" by the good-hearted Widow Douglas? But just now Huck has more important things on his mind-- like helping his friend Jim escape the slave-catchers!
As usual, Tom Sawyer and his pal Huck Finn were only out looking for fun. They never dreamed they'd witness a murder! And that isn't Tom's only problem. There's a new girl, Becky Thatcher, and the fence he's suppose to paint-- not to mention the hunt for Injun Joe's buried treasure!
Buck is much bigger and stronger than the other dogs. But he wasn't born to the savage life of the Alaskan frontier. Is it too late for him to learn the "law of club and fang"? Can he survive the bitter weather, a vicious rival, and the deadly mistakes of his bungling owners?
Boy overboard! After falling off a luxury liner the spoiled teenager is rescued by a crew of rough fishermen. His parents think he drowned. Little do they know that, for the first time in his life, their lazy son is working hard... and becoming a man.
n the night before his wedding, an innocent young man is arrested and imprisoned. How could such a thing have happened? When he finally discovers the truth, he bitterly plots revenge. Then he escapes from prison and begins to punish his enemies, one by one.
Phileas Fogg must be insane. No one has ever been able to circle the globe in only 80 days! Yet he's bet his friends that he'll do just that. Half of his fortune is one the line... and the outcome looks far from certain.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.