Would you survive 76 days alone at sea? Steve Callahan did. In 1982, he was set adrift on a small rubber raft in the raging ocean. This graphic nonfiction title for young readers follows his journey. Detailed illustrations and captivating dialogue highlight how he battled storms, animals, hunger, and thirst to become a true sea survivor. Actual quotes help tell the story in Steve’s own words, while a map and timeline trace his journey. Readers will learn what it takes to battle the sea and live to tell the tale!
When the ice froze around his ship, explorer Ernest Shackleton knew his journey to Antarctica had become a fight for survival. This graphic nonfiction title tells the story of Shackleton’s survival through detailed illustrations and dialogue packed with historic quotes. Readers will learn how Shackleton led his entire crew to across the ice and sea while battling hunger, cold, and lack of shelter. The book concludes with a map and timeline that help readers trace Shackleton’s route to safety.
In 1943, Jan Baalsrud traversed the icy mountains and fjords of Nazi-occupied Norway. The journey was fraught with danger, but Baalsrud received plenty of help along the way. This graphic nonfiction title traces his treacherous voyage, including his interactions with the Nazis, his battle with the elements, and his journey to safety. Actual quotes bring history to the page, a map shows off Baalsrud’s route, and a timeline helps readers trace his path to survival.
A helicopter crash leaves three filmmakers stranded inside a Hawaiian volcano. Toxic fumes cloud the air, and hot lava is only steps away. How will they survive? This graphic nonfiction title tells the story of their ordeal through engaging dialogue and detailed illustrations. Actual quotes let the survivors tell the story in their own words, and a map and timeline help readers trace the men’s route to survival.
With accessible text and real-life stories, readers will explore the near-death stories they love to fear.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Mr. Flinn's best students go to the space museum a few hours away from Tellis, their planet. But Mr. Flinn is fed up with them. They argue. And they don't get along. They certainly aren't setting an example for the best and brightest Tellis has to offer. But on the way home, Mr. Flinn is knocked out when their self-driving space bus is hit by a space rock, which knocks out the engine. The eight sixth graders have to figure out how to work together, especially when they learn something more sinister than a rock disabled their bus.
Get the facts about extreme sports--bungee jumping, paragliding, dirt bike racing, and more--before reading The Climb, an exciting story about having to participate in extreme sports to survive.
White-water adventure stories offer an introduction to the sport of kayaking.
While racing her dogs in the Iditarod, Kara proves that the greatest win is something other than having her team come in first.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
One day, a mysterious note fell from one of my uncle's ancient manuscripts. This note contained the clue that would guide a man to the center of the planet. My uncle was determined to follow the clue and discover what no man had found before. Our discoveries are brought to live in this striking graphic novel adaptation.
Howard Pyle's classic tale of magic, bravery, and honor tells of the adventures of King Arthur. From the time young Arthur pulled the fabled sword from the stone, he was a just king. As the head of the Round Table, King Arthur led the most gallant men and brought peace to the land. King Arthur's most dramatic struggles are retold in the Calico Illustrated Classics adaptation of Pyle's King Arthur and the Knights of the Round Table.
J.M. Barrie's classic fantasy tale of the boy who would not grow up brings the fairies, mermaids, and lost boys to young readers. When Wendy, John, and Michael follow Peter Pan to the Neverland they encounter the lost boys, Indians, and Captain Hook and his pirates! The incredible adventures with Peter are retold in the Calico Illustrated Classics adaptation of Barrie's Peter Pan.
Alexandre Dumas's classic tale of betrayal and revenge follows the life of Edmond Dantes. After young Dantes is falsely imprisoned in the Chateau d'If, he is taken under the wing of another prisoner and taught to be a gentleman. By deceiving his jailers, Dantes escapes prison and sets off to take revenge on those who had betrayed him. Follow the powerful story of friendship, betrayal, and revenge in the Calico Illustrated Classics adaptation of Dumas's The Count of Monte Cristo.
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
Uncle Dan is still tracking down the hacker known as Storm. While Carter waits, he's looking for a way to get out of actually reading his homework. Since Isabelle has cleaned up the virtual reality code, Carter heads into "The Legend of Sleepy Hollow." What he doesn't know is that Storm has left a few traps. Isabelle can't get the virtual reality program to shut down to get Carter out of the suit. She has to try the most dangerous thing of all - a reboot of the system. If she can't get it back online, Carter only has a few minutes of air left.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
A wealthy but unpublished author hires Uncle Dan to turn his book into a virtual world so that he can get the attention of a publisher. But soon Carter and Isabelle begin to suspect this author is a little too desperate for success. In fact, he's lifted characters and dialog directly from classic books for his masterpiece. Can Carter and Isabelle reveal the plagiarism of Edgar Allan Poe's The Purloined Letter and convince Uncle Dan to put a stop to this novel nightmare?
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.
Epic stories showcasing fabulous art. This series following EPIC voyages and discoveries, retell the adventures in fictional style.
Epic stories showcasing fabulous art. This series following EPIC voyages and discoveries, retell the adventures in fictional style.
Epic stories showcasing fabulous art. This series following EPIC voyages and discoveries, retell the adventures in fictional style.